Good things: I liked your use of the theme. The way you drag the mouse to accelerate took a little getting used to, but I find that awkward controls fit climbing games quite well, so I kinda liked it lol.
Things to look out for: I would be careful about your use of color and contrast in menus or sections with text, it was too jarring for me to read the explanation at the beginning. The selection of the path thing is great, but theres no blockades to show up and let you know where you cant go.
Play game
Live on the edge's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme/Limitation | #327 | 1.897 | 3.000 |
| Fun/Design | #356 | 1.581 | 2.500 |
| Music/Sound | #359 | 1.265 | 2.000 |
| Technical Implementation | #362 | 1.423 | 2.250 |
| Overall | #375 | 1.455 | 2.300 |
| Graphics/Animation | #398 | 1.107 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You go against a "professional climber" AI as the boss. I interpreted the theme as living on the edge.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity, C#
Which diversifiers did you use, if any?
Quick Run







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