Play game
Bladeborn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #253 | 2.372 | 3.750 |
Music/Sound | #273 | 2.055 | 3.250 |
Graphics/Animation | #307 | 2.055 | 3.250 |
Overall | #308 | 1.961 | 3.100 |
Technical Implementation | #328 | 1.739 | 2.750 |
Fun/Design | #356 | 1.581 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The boss requuirement is met by having a boss at the end of the game. On the edge refers to 3 things: 1. You use an edged weapon 2. Your ammo and HP are shared so you are always "on the edge" of death 3: You play as a cybernetic ninja with a lasersword, the only way to make it edgier would be to make the main character a vampire
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity, C#
Leave a comment
Log in with itch.io to leave a comment.
Comments
As pixelator said, moving left and right really made it hard to control the sword.
Other than that the bosses spinning laser attack is far to OP, you get almost no time to react.
The art was great and the music fantastic!
Cool idea, but it's kinda hard to use the sword. I don't quite feel like I have a good control of it. My brain kept wanting to say "Swing Up and Down" and not "Left to Right" (that part could just be me though). It's kinda better used as a gun rather than a sword. Also, sword guys at the end are a little annoying with their constant rate of fire and giant sword keeping you from approaching. Still don't know how I hit the one in the corridor
Fun idea! I got used to the controls over time and the graphics looked quite vivid. I can imagine there to be a deeper aesthetics.