Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

stay in shapeView game page

stay in the shape, stay alive
Submitted by Pannda (@amPannda) — 21 hours, 1 second before the deadline
Add to collection

Play game

stay in shape's itch.io page

Results

CriteriaRankScore*Raw Score
Technical Implementation#2822.0662.667
Theme/Limitation#2872.1952.833
Music/Sound#3021.8072.333
Overall#3031.9882.567
Graphics/Animation#3052.0662.667
Fun/Design#3261.8072.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
there are bosses the player must conquer, and the player should be staying constantly on the edge

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Unity 2020.3

Which diversifiers did you use, if any?
n/a

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I like the concept, but the gameplay becomes really boring really quick, I love the patterns though~

Submitted(+1)

GG!!!!!!

Submitted(+1)

Interesting concept. I enjoyed the boss that was like a bullet hell the most.

The one with 3 pillars going out and the one shooting randomly in any direction were slow, and not very enjoyable.

The music got very repetitive fast.

I would love to see combinations between the bosses!

Submitted(+1)

Hi there!

I've played for 10 minutes, here is my rating:

  • Fun/Design: It's pretty fun at the start. I like the way there are multiple patterns of "bosses" during the playtime. The controls are responsive. In the other hand, after a few minutes I started to feel a bit annoyed: same patterns coming again - very easy to learn, difficulty being very low, didn't felt engaged enough to pursue the playthrough.
  • Music/Sound: The music is calm and fits the gameplay well. Sound effects are also present giving enough feedback to the player.
  • Graphics/Animation: Super minimalistic but overall coherent and enjoyable. Can't say much here as it's all cubes, triangles, lines and spheres but it's alright and the color change over time is looking cool.
  • Theme/Limitation: I feel the game is lacking of a real "boss". I know you explained each "wave" is an actual boss, but I didn't feel it that challenging and epic. The "on the edge" is pretty clear here, as you're getting hit if you go out of the moving zone: on this note, I think speeding up the damages done to the "boss" the closer you get to the edge would have been a great addition!