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The Black Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #239 | 2.390 | 2.857 |
Fun/Design | #278 | 2.151 | 2.571 |
Overall | #295 | 2.032 | 2.429 |
Technical Implementation | #302 | 1.912 | 2.286 |
Theme/Limitation | #321 | 1.912 | 2.286 |
Graphics/Animation | #337 | 1.793 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
It has a very basic but fun boss fight
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
GDevelop 5
Which diversifiers did you use, if any?
None
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Comments
This is neat! It'd be great if the sprites were larger - atm they feel a bit tiny and hard to see!
This was a neat game. The jump height was ridiculous, and it's hard to tell whether I died or not without much of a health bar. It would've been nice if there was some kind of visual indicator that you actually hit the enemy, as it's hard to tell. It would've been nice to see that health bar in the other levels too, and not just the boss fight, which I found quite fun actually.
The graphics were also SUPER small, which is a shame since it means I can't see the designs of the characters very well.
However, it's an interesting prototype that I'd like to see explored more in the future! Nice job!
The graphics were super tiny on my screen so it was hard to see everything, but I was able to play some. Cool portals!