A challenging puzzle game and wow it gets difficult over time. I really like the multi-tasking approach of it and having to dispose of unneeded packages to not lose score is great design. Would've loved to see some chill music/sound effects and some player feedback but overall a really great submission.
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Micromanagement Overload's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #164 | 2.869 | 3.429 |
Theme/Limitation | #198 | 2.749 | 3.286 |
Fun/Design | #216 | 2.630 | 3.143 |
Overall | #275 | 2.223 | 2.657 |
Graphics/Animation | #310 | 2.032 | 2.429 |
Music/Sound | #402 | 0.837 | 1.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Your job as the boss/manager is to ensure the drones is doing their job, but requires extensive micromanagement. "On the edge" was initially meant as edge of your chair to focus on the game and manage where you need, but now also the edge in terms of the crates will be pushed off the edge if not picked up
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Godot
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