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Third Law's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #321 | 2.245 | 3.667 |
Theme/Limitation | #324 | 2.449 | 4.000 |
Music/Sound | #329 | 1.837 | 3.000 |
Overall | #379 | 1.919 | 3.133 |
Fun/Design | #412 | 1.633 | 2.667 |
Technical Implementation | #418 | 1.429 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
You are an astronaut whose ship has been destroyed, must collect items to throw backwards to propel yourself forwards. It implements the theme because you must retrieve important parts of the ship that have been sent into space
What was your team size?
Solo
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Music/Sound
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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Comments
Seems like a cool concept, but couldn't figure out the controls. Art work is really well done too!
Fun take on the theme, Few issues with graphics on certain screen sizes/aspect ratios. But nothing that made the core gameplay suffer. Would be nice to have some sort of indication as to how many items i have to throw, found myself out of stuff a couple of times without realizing at first and thinking something was broken before realizing I’d just run out.
But it as fun to play, definitely got my brain working harder than it was planning to this morning to try and nudge the ship parts in the right direction.
Thanks! and yeah I added a bunch of UI stuff, including a counter, but then Unity crashed, and it wasn't saved, so I had to recreate it all, and I'm just realizing now that I forgot to reimplement it, so yeah that will be one of the things fixed in my post judging patch that I seem to have to make for every jam. Again thanks for the feedback!
Cool game! I thought the propelling mechanic was well done. I also really liked the graphics.