I like the idea of a top down game where you can click and drag items. The core mechanic was really neat. As the other comment said the wall of text was rather overwhelming, but I saw you had limited time because of school. It's nice you made time to submit to the jam. I hope you and your co-jammer continue to work together to make more things.
I too made a top down game but in space. Please consider playing my submission and taking the time to let me know what you think 👍🏾
Play game
It's About time!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #329 | 1.837 | 3.000 |
Fun/Design | #388 | 1.837 | 3.000 |
Technical Implementation | #396 | 1.633 | 2.667 |
Theme/Limitation | #398 | 1.837 | 3.000 |
Overall | #408 | 1.715 | 2.800 |
Graphics/Animation | #421 | 1.429 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
Requires a LOT of back and forth to get required items from the labyrinth to the altar, and multiple types of collectables. (Time, Gems, Key Items)
What was your team size?
You and one other jammer
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
If your game includes any of the optional challenges, select them below:
Feature secret items rooms or features in the game
If you did any of the optional challenges, explain how they were used:
There are secret rooms in the labyrinth which can be found by removing special wall tiles. There is also a fun easter egg in the credits.
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