cute
Submitted
Lost In Dreams| Criteria | Rank | Score* | Raw Score |
| Music/Sound | #340 | 1.768 | 2.500 |
| Technical Implementation | #354 | 1.945 | 2.750 |
| Fun/Design | #376 | 1.945 | 2.750 |
| Overall | #407 | 1.732 | 2.450 |
| Graphics/Animation | #432 | 1.414 | 2.000 |
| Theme/Limitation | #433 | 1.591 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
The game main idea is to control the two points which form a line to bounce(there and back) the bouncing ball getting all the food(collectables) in the scene
What was your team size?
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
Hi! i really liked the idea, but i believe some instructions would be great. Also, think about make more clear for the player that the red rectangles should not be touched.
Hi! i really liked the idea, but i believe some instructions would be great. Also, think about make more clear for the player that the red rectangles should not be touched.
I didn't understand the game, surely it was me but I think you could really benefit from implementing a small tutorial. Nice work though.
“This game is ridiculously hard” Heck you were not kidding XD. This game escalates super quickly. took me at least 5 or 6 deaths before I started to get a grasp on how to survive the first two rooms. It felt like one of those games that made me rage, but not in a way that made me blame the game which is good, always felt like I could have just been quicker or smarter.
Nice job.
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