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Life As A Turret's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #7 | 3.400 | 3.400 |
Gameplay Enjoyment | #11 | 2.800 | 2.800 |
Use of Theme | #11 | 3.200 | 3.200 |
Overall Enjoyment | #12 | 3.000 | 3.000 |
Overall | #12 | 2.983 | 2.983 |
Creativity | #13 | 3.200 | 3.200 |
Audio | #17 | 2.300 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
well, now we know how it feels being a turret :)
This game answered life's greatest questions: "What is a day in the life of a turret?"
The shooting is really fun and I like the graphics and models!! It was really really fun, the only problem is meteor visibility personally, since I need to look up and around lot at space its a little hard to keep track of where ive checked, so maybe 3rd person or a higher fov would help that? But its only really a problem when meteors get mixed in with debris! WHICH BTW THE DEBRIS FLYING APART IS REALLY NICE!!!!!
Thank you for your feedback. I had not considered a 3rd person perspective as a solution to not being able to see off-camera meteors, that is a really good idea. I am glad you enjoyed it. By the way, the graphics and models were not my work. They were all free assets in the Unity store. I asked the creators if they would like attribution, but they replied that it was not necessary. I can link you to the very talented artists who created the models if you would like.
all good!!!! :DDD
The feedback on shooting and the meteor exploding feels good. The resolution of the game seems to be tooo big, it even expanded your itch.io page XD. There were many instances where I didn't know where the meteors are landing and seem to take damage out of no where :( I played the game multiple times and had the same result.
Thank you for playing it and providing feedback. I did not think about the resolution being an issue on WebGL builds, I will have to adjust that. Also, I think the mysterious damage people have been taking from unknown meteors is the result of the way I spawned the meteors on a random scale. Some of the meteors must be far too small to be able to see. I will work on that too, thank you.
Nice shooting, blasting those asteroids feels satisfying. What's a bit frustrating is that it's easy to miss some asteroids if they're offscreen. It would be the nice to have some kind of radar or warning indicator showing in which direction to face next.
Thank you for playing it! I agree with you about potentially adding some kind of radar or warning indicator. The game ended up being more difficult than I intended, even with the asteroids only spawning within a 180 degree FOV. I thought about restricting the FOV even more, but I like your idea better. Thank you for your feedback.