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Galactic Backfire's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #9 | 3.046 | 3.182 |
| Gameplay | #10 | 2.872 | 3.000 |
| Audio | #11 | 2.611 | 2.727 |
| Overall Enjoyment | #12 | 2.872 | 3.000 |
| Overall | #14 | 2.727 | 2.848 |
| Creativity | #16 | 2.959 | 3.091 |
| Use of Theme | #21 | 2.002 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very good game! I like the mouse control of the ship, very responsive and smooth with the animations. I'd enjoy some other dangers besides the asteroids, maybe slow them down a little and add some other obstacle the enemy can shoot and trigger, making it harder for the player to constantly crash the enemy.
Good game overall, a lot of room to improve, i would say add some sort of tutorial, or story behind it, but overall solid game little bit hard but if u get used to it it becomes easy. great work.
although it has little to do with the theme, the actual idea behind this is pretty awesome. the ship from behind puts a good amount of pressure on the player and keeps you from hugging the bottom of the screen. the enemy ship having absolutely perfect tracking is kind of a double edged sword though, once you figure this out it becomes really easy to crash the enemy ship over and over again while keeping yourself safe, so some kind of smoothing on that would make it less predictable and more of an enemy for sure.
I really like your idea of making the enemy feel more like a thinking opponent rather than just something you can bait into crashing. Honestly, I thought it’d be tough to consistently pull off those crashes since it takes a couple of seconds for them to actually appear and you still have to dodge everything else — you must be pretty good at the game to pull it off that easily!
Also each of the enemy ship types having its own unique weapon (laser blaster, scatter blaster, homing missiles) was meant to give players a different kind of threat to react to. To help with quickly identifying which ship is coming from behind — especially since they snuck up on me — I added an alert and image at the top of the screen with a coloured border that matches the colour of the weapon they fire. It makes it easier to read the situation fast. But perhaps I could have a hard mode where such information is not displayed.
This is awesome! I like that there's an enemy firing at the player to encourage movement. Visuals are good, and the audio was pretty nice too. Overall, nice work!
Thanks so much for the kind words — and really glad you enjoyed it! I was aiming to keep the player moving and under pressure
Interesting. Took me a couple tries to avoid the enemy firing at me as I was focused on just the rocks.
Thanks for playing and for the feedback! I tried to make dodging the rocks a bit fairer by adjusting their speed based on your position. When you're closer to the bottom of the screen — where the enemy ships are — the rocks travel faster, giving you more space and time to react. If you move higher up, the rocks slow down. You will have to move around a lot due to being shot at, so I totally understand why it would be hard