Play Mori
Mori's Ascent's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of Theme | #7 | 3.462 | 3.462 |
| Visuals | #7 | 3.385 | 3.385 |
| Overall | #9 | 3.064 | 3.064 |
| Creativity | #10 | 3.308 | 3.308 |
| Overall Enjoyment | #10 | 3.154 | 3.154 |
| Gameplay | #12 | 2.692 | 2.692 |
| Audio | #15 | 2.385 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very difficult game. This could do with a ramp up as I was nearly instantly swarmed by enemies and had no idea where I was going.
Thanks for playing! Yea I focused a bit too heavily on visuals and the weapons, so a wave system and different enemy types, as well as a bigger map will be necessary in a future update!
Really good game love the visuals, but i couldn't tell if i hit the enemy or not, so as when they deal damage to mean, you should've added some sort camera shake when player get hits.
Thanks! I'll be adding sfx next, so hopefully that'll be better. About the screen shake, It sounds cool, I'll try to implement it if I can!
Hey, I also saw your showcase on the jam, but (correct me if I'm wrong) I think you clicked on the wrong game by accident and meant this comment for "Apopunk" by Mendes11 instead, and you also skipped my game because of this slip up. It's not a bother, I'm just saying so you can rate both games!
yes thank you for noticing, im really sorry
Don't be! It's a small hiccup we all have sometimes.
nice play but a short one. there wasn't much uniqueness with the weapons but it was fun. nice :)
Glad you liked it! I've had a bunch of other weapon ideas in mind, but I just couldn't find the time to code them yet. Shouldn't be too far from now!
there's not enough sound effects in the game, it really helps to have them for the sake of clarity in my opinion. it also wasn't really clear what the upgrades(?) did. that being said it controlled well and the enemies were a solid threat. good job, but it could use some work to improve.
Working on sound effects as we speak! And yeah, I probably should make a pop-up for each weapon, I've just been working on a lot of different stuff for the next update, so check it out if you'd like, it should be done tomorrow! Thank you for playing and helping me improve!
I think the game needs more sound effect and also there too many dead ends on the map making the player have nowhere to escape when near it. Other than that, this is a fun game. Some of the weapons caught me off guard in a good way. Good job!
Many thanks for the info and kind words! Yes, the sfx are missing for now, but that'll probably be the next update. As for the map, I made it with the time crunch in mind, but now I can freely work on it bit by bit, so you can expect it somewhere down the line!
I like it, but I'd say the difficult ramps up wayy too quickly, there could also be sound effects for stuff like walking and shooting, enemies, spawning, etc. There are also times where I couldn't shoot for some reason. The enemies also have too much health, maybe have them die in hits or something.
Honestly, with the right time and effort, I think this could turn out as a great game!
Thanks! I know the game is severely in need of more sfx, but I was a bit tunnel-visioned by cool animations and me being bad at C#, now that I've submitted it tho, I can work on general polish and content updates (such as sfx, and more unique enemies to give a little balance to the game, prob gonna be next on the list). On being unable to shoot, could you please specify what gun couldn't shoot or when this bug would occur? I'd be happy to get right on and fix it!
One of best games in this jam!
There's one bad thing about this game: text looks bad.
Next time use text mesh pro.
Thanks for the feedback! I am using TMPro, I just adjusted the softness and other settings cause I thought it looked cool as like a hazy memory type thing, but I think I'll make a custom font or something for it to make it look better intended.