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Slower Than Light's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Uniqueness/Creativity | #9 | 4.000 | 4.000 |
| Fun Factor | #46 | 3.455 | 3.455 |
| Overall | #52 | 3.291 | 3.291 |
| Narrative design | #68 | 2.818 | 2.818 |
| Art | #93 | 3.273 | 3.273 |
| Sound Design | #113 | 2.909 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Agreement to Official Rules and Terms
I Agree
Team Size2
"Most Creative Usage of Anniversary Assets" Submission
Yes
Unity Affiliation
No
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Comments
This is pretty cool, I love having to figure out the angles. It was a bit hard to see where I was going on the WebGL version, but I managed to get through quite a few levels.
Very very nice experience and very unigue mechanics! cudos team great game!
Feels polished. Thanks for the tutorial. Really fun to try to find the right trajectory
Thank you !!
Really Amazing !! Amazing art and controls
Thanks! Appreciate it :D
Hi,
This reminds me of mini-golf which I love. I find it really odd that you know in advance exactly what will happen and then you process to watch it happen. The game is really brilliant. Such a badass idea and a good implementation of it. Great job guys!
Thank you !!
Ha! First one I spend so much time...
Thanks for playing!
It's an interesting game, and the art outstand in entries.
Though I have to download it to play, since the web build will be broken (no screen) if fullscreen (and it's forced). I guess to disable the fullscreen button from itch might help.
Thanks for the kind words and feedback :)
We're aware of a build issue causing the game to automatically go fullscreen when you initially click into the window, but unfortunately removing the itch.io fullscreen button (which we have now done) doesn't prevent this from happening.
If you exit full screen and then click back into the game, it should function normally in a windowed view. This is the best we can suggest given that we are well past the submission time now.