@Norbez: Thank you! I had thought about adding more changes, but given the word limit I decided that simpler was better. The loop was mostly a way to have a restart button, though I do like the idea of a person who is just constantly finding dragons and raising them. There's probably a better way to code in a restart button, but I don't really know what I'm doing when it comes to coding stuff, so I just took the easy way out. :P
Nice game! I like how the dragon changes based on if you put the egg in a hot or cold environment; I was expecting more change down the line, but it was still good. I like your writing, and found it interesting how the game looped. Was this just to have a restart button, or to show that the same thing was truly happening again to the protagonist?
(btw, I'm also in this Twiny Jam! My game is HCF. Check it out? Feedback is always welcome!)
Very good writing (the ending made me feel a bit emotional), and fairly high interactivity. I like how every ending had a link looping back to the start.
Comments
@Norbez: Thank you! I had thought about adding more changes, but given the word limit I decided that simpler was better. The loop was mostly a way to have a restart button, though I do like the idea of a person who is just constantly finding dragons and raising them. There's probably a better way to code in a restart button, but I don't really know what I'm doing when it comes to coding stuff, so I just took the easy way out. :P
@Christina Nordlander: Thank you! I'm glad you liked it!
Nice game! I like how the dragon changes based on if you put the egg in a hot or cold environment; I was expecting more change down the line, but it was still good. I like your writing, and found it interesting how the game looped. Was this just to have a restart button, or to show that the same thing was truly happening again to the protagonist?
(btw, I'm also in this Twiny Jam! My game is HCF. Check it out? Feedback is always welcome!)
Very good writing (the ending made me feel a bit emotional), and fairly high interactivity. I like how every ending had a link looping back to the start.