Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Tune Jam AlbumView project page

Submitted by Nick Schuitemaker — 6 days, 11 hours before the deadline
Add to collection

Play soundtrack

Tune Jam Album's itch.io page

Results

CriteriaRankScore*Raw Score
Jam Theme#134.0004.000
Melody#173.7503.750
Overall#173.7223.722
Accompaniment#283.4173.417

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Explicit Content

No

Methodology
I used Musescore3 for the song, and Audacity to turn up the volume and fill in info about the song!

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

lovely spooky chord progressions, especially in the B section! the strong bass drum (?) impetus and low melodic lead reminded me a lot of "Cold Smile" from Mega Man Zero 3, a track i'm pretty fond of. this was very well done, and very impressive that this was mostly done with just MuseScore! awesome job :)))

Developer

Thanks a lot! I am a sucker for using Musescore for everything, as it is a not-too-complex DAW and has all sounds in there already. The non-optimal sounds force me away from atmospheric music and towards melodies and chord progressions. My sound may suffer from it, but it prevents me from becoming a lazy writer ;)

Oh, and I'll definitely listen to Cold Smile! Very interested to hear the resemblance. Thanks! :)

Submitted(+1)

Hi Nick!

I love the rhythm of the octavo melody on the piano, it's surprisingly : stable at the beginning, accelerating and ending with a glissando that gives it a tragic color. Nice idea to let the melody breathe for 4 bars afterwards. It's something I don't allow myself to do, and listening to your piece, I realize that it works well.

I'm also impressed by the sounds you manage to create with musescore. The sixteenth-note piano is brilliant and add a spooky mood.

As a small detail, on the repeat of the beat at bar 33, you could have used a crash like you did at 41. That would have given it a bit more punch.

Bravo too for the mix and the dynamics of the different instruments. You've really worked hard on it, and the result is audible.

Of course, the theme is perfectly respected and the atmosphere is great.

As usual: great Nick!

Developer(+1)

Thanks a lot :'D

I'm always happy to read your detailed explanations. And the tip of the crash is also very appreciated. I am still a bit new to drums (or any non-piano instrument for that matter), so such tips are definitely welcome!

As usual, thanks a ton, and until the next one! :)

Host(+1)

Being able to see the score while listening to this was insanely useful!

This was composed beautifully. Throughout the piece you’ve got this simple piano melody leading the charge. Then more and more accompaniment/counterpoint lines are layered in to build tension (in a boss fight sense). Those rising arpeggiated synths worked really well, thematically speaking.

Also, that’s awesome that you wrote a kazoo part!

Developer

Thanks a lot :D

Submitted(+1)

This is really cool! There are a lot of great notes that I have from a few times through listening. Firstly, your instrumentation is apt, especially having the melody in the low piano register; that instantly sets up a dark feel for the piece. Contrast that with the high string pads and the sheer distance between creates so much space that it is almost interpreted as tension by itself by the ears. My absolute favorite part is the melody repeat at measure 21 (thanks for including the sheet music!) when the French Horn counter line comes in. That contrapuntal motion when the piano falls but the horn rises to D natural is so good! And then the rest of the line continues to finish out the melody variation strong. The strong pulsing on beats 1, 2+, and 4 feel like a classic boss fight rhythm and gives the sense of fighting despite the sweeping pads and long melody lines. This song sounds a little like the beginning of a new chapter for Nick Schuitemaker, the composer. All production/mastering comments aside, this piece felt a little more real and less robotic than some music produced only with Musescore can sometimes feel. You are definitely on the right track here! Keep up the great work and I look forward to listening to your stuff again in the next one!

Developer

Thanks a lot! :D

I actually spent a lot of time improving this song (while I normally make it in a day and submit it instantly), and I took a lot of inspiration from other songs. This song is kinda like a concatenation of all the 'spooky stuff' I know so far! So I'm glad you like it, and I always love to read your in-depth explanation! My mastering has something to improve still, but I'm glad the song itself is appreciated :)

Submitted(+1)

Great from a compositional standpoint, really enjoyed it. I think it's good that you want to familiarize yourself with mixing and mastering, both really important skills in media composition. I would advise to start using a "real" DAW like Reaper (or whichever you like) for this and search for resources on how to make your voices and tracks feel louder without clipping, like compression, limiters and clippers. There is a lot to learn there, but it's absolutely worth it, and a lot of information readily available.

Developer(+1)

Thanks a lot :D

I'm a bit sad that the first time I try to make my song louder, I end up apparently ruining the sound completely :(. I might try your suggestions, thanks for the tips! I might also just... leave the songs softer next time. You can always put the volume a bit louder.

Submitted(+1)

Don't worry about it, it's a normal step of the journey and I really enjoyed your song regardless. There are some easy steps like using a clipper on all of your loud tracks and groups/folders and experimenting with mastering presets that can be implemented without putting in a lot of hours, to give you a better idea on how to do it.

Submitted

Kind of SNES or a point-and-click adventure game kind of vibe, at least during a cutscene

I think it's more of an atmospheric kind of song than a boss battle but what you have is really cool though!

I can kind of hear the fuzziness on the piano part but after that getting brought up it's kind it's kind of hard for me not to notice how the lead instruments are kind of overpowering the other parts, like I feel like the drums could be a little bit more there but if the lead parts were turned down a bit it probably wouldn't have been that much of a problem. Mixing is hard -_- I had a lot of problems getting the drums to sound right on my track and even after spending time on it and relistening to it after submitting I still felt like I could have done better, lol

But you seem to have a good ear for melodies and counter-melodies. All of the music is really good and fits well together

Submitted

There's some great composition here! One thing I really appreciate about this song in particular is that it has a lot more calm and paced vibes than what I've been hearing, and that can do wonders in making the song easy to listen to on loop.

One big thing I think needs to be fixed is that I think there is some peaking going on. Peaking is when your instruments go beyond the max volume and it starts to get a fuzzy/scratchy sound to it. You mentioned that you used Audacity to turn up the volume, but I am not sure that was entirely necessary. I have definitely had this issue before where my song feels too quiet, so I hope someone comments some tips on making your song feel louder.

Despite that issue, this sounds great, and I hope I see you in future jams!

Developer(+1)

Hey, thanks a lot :D
You're the second person to suggest this 'going beyond the max volume' problem. Indeed, I did go beyond the max volume, but weirdly enough it doesn't pose issues on my computer. I will definitely not do it again though, thanks for the tip!

Submitted(+1)

No problem! Keep up the great work

Submitted (1 edit) (+1)

Right from the start I could hear the M&L influence, you did a good job incorporating the sound of that music with your own style! The only issue I had was when the piano was playing in the first 40 seconds or so, the volume seemed a little fuzzy. As someone who used to rely on Audacity to fix volume, I think that’s where the problem is coming from (although it could also just be my headphones, take my words with a grain of salt lol). Other than that, it’s a very mysterious and moody piece, great job!

Developer(+1)

Thank you!
Your tip is very appreciated. I personally don't have an issue with the piano, but as this is the first time I've used Audacity to boost the volume, it might indeed create unintended side effects. Glad you like it though :D