Andtech Studios
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Quick announcement before the results are revealed: we finally got around to creating a Tune Jam Discord server. Going forward, this will be the best way to receive updates on future Tune Jams, in addition to providing a place to connect with fellow musicians/composers/coaches.
Here’s the link to join: https://discord.gg/8Hfc2jzHKx
Thanks everyone for all the epic “boss fightiness” this Halloween! See you at the next Tune Jam!
If this were actually boss fight music, that would be the grooviest boss ever!
If I had to guess, since the low bass guitar is played throughout the composition, I guess that this represents the “inner demons”. I thought it was interesting how anytime the brass was heard, it signaled the end for the bass/inner demons.
Thanks for sharing your tune!
Neat! I enjoyed the section at 0:34. The way the melody repeats but descends with the chords is quite nice. The rhythm stays the same the 1st and 2nd time, but the 3rd time it changes up and adds an interesting variation to the melody.
I’m interested in hearing how this tune would sound with a C major chord at 0:43 (instead of G). That’s probably up to personal taste, but either way, thanks for sharing this tune!
Love the high energy of this tune! As others have noted, the drums could be more structured. Or you could probably achieve structure through a solid bass guitar/synth part (and keep the drums as is because they really bring the intensity)
Perhaps you could experiment with accompaniment parts (strings, upbeat chords, saw wave) to complement the melody.
Either way, thanks for sharing this catchy tune!
Wow! I really enjoyed how this piece develops (with the 3 movement structure). The cello motif in section 2 and 3 adds some interesting dramatic contrast to the otherwise evil sounding accompaniment.
If this were in a real video game, it would be cool if that cello line had actual significance to the player. Making it’s appearance in the boss fight that much more emotional.
Also I love how well the first section with the percussion/piano hits captures that impending death aesthetic!
Interesting composition! Something I noticed: there is a theremin-ish synth (heard at 0:20) which is heard again at 0:49 to establish the main melody. I believe this represents the “shadowy figure” revealing itself as the “twisted demon”, and if so that’s some impeccable compositional theming!
Great job and thanks for joining the tune jam!
Very strong melodic composition. (In the lead and the bass line) Not only is the melody memorable, the way it dances within the key and across chords is executed masterfully.
It should go without saying, but the production is top shelf! I hear either a highly synthesized harpsichord or a layering of a harpsichord and some kind of saw. Either way, it’s an interesting blend of Halloween and electronic!
Thanks for sharing this tune with us!
Wow this has some real impression production value! The drums getting progressively more intense reflects the amount of damage the boss has sustained throughout the fight.
If I’m not mistaken, the real guitarwork adds a sense of aggression on top of the soft, delicate choir. (By the way, the palm muted section at 2:21 kicks ass!)
The various sections/phases make for a very dynamic boss fight soundtrack. What really stands out to me is how the all the tracks change at different speeds. (I think even the strings parts play triplets against mostly straight eighths). This is the kind of rhythmic dissonance I like in a boss fight tune!
Nice! I was hoping to hear some Halloween waltzes this jam!
Smart move to establish the melody during the “music box” introduction. The full orchestra joining in at 0:10 create a sense of grandiose perfect for a boss fight. Also the accelerando towards the end was the perfect way for the player to end their waltz with the boss!
Blood and “Gourd”. Nice.
Those octave leaps in the main guitar riff really sell the frantic/unhinged intensity of a boss fight (that combined with the gallopy drums). There’s a cool ascending chromatic idea at 0:35 to represent (in my mind) the growing intensity of the boss fight.
Also, cool visualizer!
In my mind, this tune has all the charm of an N64-era boss fight music with the production value/tricks of modern day music. (maybe because the section at 1:06 with the laughing reminds me of the “Mad Jack” fight from Donkey Kong 64).
Either way, this was a treat to listen to. Thanks for joining our Tune Jam!
Being able to see the score while listening to this was insanely useful!
This was composed beautifully. Throughout the piece you’ve got this simple piano melody leading the charge. Then more and more accompaniment/counterpoint lines are layered in to build tension (in a boss fight sense). Those rising arpeggiated synths worked really well, thematically speaking.
Also, that’s awesome that you wrote a kazoo part!





