Results
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Explicit Content
Methodology
DAW: Garageband
Plugins: Alchemy, BBC Symphony Orchestra
Equipment: my old Yamaha midi keyboard
Soundcloud link is on the project page!
I don’t know all the proper music terms for the techniques I used, but when I saw the theme, I knew I wanted to do something atypical. Rather than focus on trying to make a “spooky” song, I tried to create something atmospheric. The song opens with a series of dark chords meant to lure in the listener, before the rhythm changes up a bit. I added drums to make the song more active (it’s a boss fight after all) and strings to add to the tension and overall bravado of the track. Then comes an ambient(ish) section with an organ, meant to represent the approaching presence of the enemy’s power/influence. The following section with the synth and discordant piano represents the struggle between sanity and insanity, as the enemy plays mind games with the protagonist. But the protagonist keeps fighting, leading to the chorus’s reprise.
As for the kind of boss I imagined for this fight, I think I’ll to leave it mostly up to imagination (our individual minds can come up with such gruesome things), but I’ll just say it’s a spectral presence that rules over the mindscape. The boss battle takes place in the creature’s domain (which is what the song is named after).
Per the usual, specific critiques would be most helpful, especially on mixing. Thanks for listening to my submission!
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