This might be just because I was playing on a 2K monitor, but the hitboxes never seemed to line up with any of the characters. The game would benefit greatly from a windowed mode. Otherwise, I really like the premise! Even though couldn't experience it first hand, it's very creative. I especially love a dynamic time mechanic in games like these. It also felt arbitrary who to pick since the anomaly could also share traits with others. A good mechanic might be to have everyone look nearly the same except for one feature, and put some form of distortion or movement in which confounds that, so the player is have to see through a barrier of sorts. I really wanna see what you do with this premise, well done!
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Anomaly's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #6 | 4.523 | 5.000 |
Visuals | #8 | 4.020 | 4.444 |
Overall | #11 | 3.685 | 4.074 |
How well does the game fit the themes? | #11 | 4.121 | 4.556 |
Audio | #12 | 3.317 | 3.667 |
How much do you enjoy the game overall? | #13 | 3.015 | 3.333 |
Gameplay | #13 | 3.116 | 3.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2hr 59 minutes I'm processing a time lapse of it now
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