I agree with you about the mouse. V2 is all keyboard controls and I think it plays a lot better!
Mini Mech Media
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Well that escalated quickly! Simple and fun gameplay. I think it would be a little more balanced if the enemies couldn’t spawn right near you. There were times I was trying to strafe around a big throng of enemies and then one would spawn right in front of me and I was boxed in. But overall nice game!
Cool idea to make a game where you want to get caught! Very nice art, music, and gameplay! The scoring system is also a great way to give it replay value.
I found it a little odd that the bombs explode after a certain amount of time, not a certain amount of turns, just since everything else is turn-based. I also was scrambling away so I wouldn’t get caught in the explosion, before I realized bombs don’t hurt you :). That could be a cool mechanic though if you wanted to expand on this!
Thank you, I’m glad you liked it!
I love your Pac-Man insight. I wish I could say it was intentional - I went with ghosts just to be a scary thing to hide from and the yellow character came about because I wanted to do something other than your typical 8x8 sprite of a person in jeans and a red shirt, and I thought a person in a hazmat suit was a good fit (which ended up looking like your typical Among Us ripoff :D).
That’s a really cool idea and I could definitely see going further with that, like adding an item to make the ghosts temporarily run away from you. It would be pretty powerful tool to let you explore a lot faster.
In the second level it felt a little unforgiving since you had to stay so close to the group, so I ended up evading the angler fish by swimming in a circle.
The third level felt just right though, and I was able to evade the hunter by blending in nearly the whole time. And I noticed that the hunter is faster than you, which makes the “running in circles” strategy much harder, but I found it was still possible if you run diagonally. Wasn’t sure if that was intentional or not.
But this was a really solid mechanic and a good take on the theme!
Thank you! And you beat my best time!
I probably should have put this in the description, but when breeding there is a 20% chance of a mutation for each trait, where the result doesn’t come from either of the parents. So if run out of anything, you can keep “rolling the dice” until you get whatever trait you are missing.