Play Abductinator-5000
Abduction's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 3.881 | 3.881 |
Audio | #1 | 3.714 | 3.714 |
How much do you enjoy the game overall? | #1 | 3.571 | 3.571 |
Visuals | #1 | 4.286 | 4.286 |
How well does the game fit the theme? | #2 | 4.000 | 4.000 |
Gameplay | #4 | 3.286 | 3.286 |
Did you make it in 3 hours (put 5 by default) | #5 | 4.429 | 4.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours 3 minutes
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Comments
I think my favorite part of the game is the visual design! The music and sounds fit really well and overall create a cool atmosphere. The gameplay is very easy at the moment, some kind of challenge would be fun, but I think you've done very well for the time limit!!
I dont agree
I really like the old computer style graphics! Reminded me of the DOS-era game :D
It's too bad you couldn't finish the satus bar and polish eveything, but that's what the trijam is about. Really cool entry overall ! :D
love the 1 bit aesthetic and very cool parallax on the background. i just wish there had been a gauge to tell me when i was running out of beam juice. btw you should check out 1bit weekend!
Hi! Thanks for the feedback!
Yeah, I was gonna do that, but time ran out...
I'll try the 1-bit jam as well
Nice game, great visual, decent audio, and quite fun gameplay. i think my only complain is that there's nothing that could show you the sucker is already fully recharged. and maybe it would be more fun if you could move the UFO around, even though maybe it would make the player over powered xd
Hi, Thanks for the Feedback!
The UFO is movable though lol. You can use arrow keys or WASD.
I was gonna add a bar which shows how much energy you have, but I ran out of time :P
This is awesome. The gameplay might not be the most enticing but it's fine.
The visual are gorgeous, though. And the music fits really well.
Hi! Thanks for the feedback!
I had a lot of ideas for this project before lol, but due to time restraints I had to cut them and settle for something simpler.