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Abyss Crossing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the theme? | #3 | 4.250 | 4.250 |
Gameplay | #6 | 2.750 | 2.750 |
How much do you enjoy the game overall? | #7 | 2.000 | 2.000 |
Overall | #7 | 2.450 | 2.450 |
Audio | #8 | 1.000 | 1.000 |
Visuals | #9 | 2.250 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I think you've found a very interesting solution to represent depth with light! That said, I still don't know when I would hit a block moving side to side! Overall, the game is addicting and fun! Well done!
Thanks for playing the game and for the feedback, I'm sure I'll find a proper solution for that! It was my first TriJam and a funny experiment ;)
It feels a bit too unfair with the bars getting bigger and I believe to be different sizes when they are at their biggest. It makes it very difficult to judge what action to take. Maybe by using a color code and having three different sizes the player may find it more fair.
There are more and more bars and they are coming quicker and quicker, but I never changed their size. I think I could have make the perspective more understandable. Thanks for the feedback ;)