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How long was your dev time?
one person, 3 hours
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How long was your dev time?
one person, 3 hours
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Comments
This was pretty fun. I don't know if this was by design, but I was able to shoot as many times as I wanted to move without hitting the ground. I ended up just ignoring the platforms and just kept clicking lol.
Well well well, that 8 second death screen really rubs in the salt in the wound d:
I like the propulsion mechanic, some of the small passways were very hard
Maybe playing with mouse was harder than touchscreen
The visuals are really impressive, and the level design seems very thoughtful - I like the fact the sections sort of repeat but with additional hazards. I improved a lot as I played, but I didn't have the patience to make it past the circular saws. I failed at squeezing through that gap with the two saws (one at the gap, one just after) several times and gave up after that. Great job overall, the idea is executed very well!
Thank you for feedback!
Unfortunately I haven't time to play test section with saws by my self, so there is pretty high chance it is impossible to pass this section!
Really cool concept and great execution! Really impressive for a game made in 3 hours
Heyy! Thank you very much!