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Dodge Boy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 3.750 | 3.750 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #4 | 3.563 | 3.563 |
Visuals | #15 | 3.250 | 3.250 |
How well does the game fit the themes? | #19 | 3.313 | 3.313 |
Audio | #20 | 2.813 | 2.813 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
I ve had 3 hours for programming and 1hour and a half for music, my friend helped me with 2 hours of level design and i got the arts from the Tiny Dungeon pack Kenney: https://kenney.nl/assets/tiny-dungeon
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Comments
Excellent job
Thank you so much for your comment! glad you have enjoyed!
I liked the concept, and it excites me to think about the potential scope that the game has for more content/depth. For example - powerups (shield, dash, reflect) etc could all add a lot of depth into the game. I wish the enemies would move around the obstacles better, as some levels it was possible to "wait" for them to hug the wall before I start to move. But really impressive for the time put into the making of the game as a whole. Great work!
Thank you for your comment, yes it has a lot of room for growth, unfortunately the pathfinding was a bit unpolished for some of the stages due to time issues but thanks for the feedback
I like the idea! Maybe the background music is a bit annoying...the game is well balanced in difficulty and I also how the levels reset when you lose!
Thank you for your comment, im not very experienced in making music, but i thought i would give it a try, so the result may not the be the best, but really glad you ve enjoyed the game!
You can use free copyright music that you can find online!
Yes but im trying to practice making music too :D
Good!
really great game, only thing i dont like is the second to last level feels random but still awesome, had a ton of fun
Thank you for your comment, really glad you have enjoyed the game, i ll try to make a better version of level 4 another time
Really good. It made me want to redo it on my side to try to add some fun features beyond the 3 jours limit :)
Would be fun if the magic missiles could kill the other opponents :)
This was fun! The controls and collisions are very smooth and work as expected, so I can focus on being an epic dodger. The enemy movements are timed perfectly to keep me feeling like I'm just barely keeping ahead of death. And the level design is really effective in making it feel complex and fast paced and like I couldn't possibly dodge everything... and yet it's possible!
Thank you so much for your positive feedback, im really glad you ve enjoyed playing my game, i hope you have a really good day!
OMG The best fast paced game I've ever played for a game jam. I would love for you to develop more of this game. Its really fun to bait them and go. One thing is the art style, it looked a bit blurry, idk if its intentional but try and make it a bit better. You could actually do a full release of this game.
Thank you so much for your feedback, im really glad you have enjoyed it, im sorry it's a bit short for gameplay time, I ve spent some of the time i would be making more levels in designing the wizard that shoots a lot of projectiles and trying to balance it for the levels, but im really glad you have enjoyed it, i will try making more phases for the game and work on a better UI for it in the future, your comment made my day better so thanks for it!
Dommage que les commandes soient limitées. J'aurais aimé jouer avec les flèches
Merci for your comment! hope you have enjoyed my game!.