Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Beanholi0

10
Posts
4
Following
A member registered Jun 10, 2021

Recent community posts

Not a problem! Awesome turn-around time!

Super fun, very much enjoying it. I ran into a game-crashing bug though:  when putting in the final mana gem for expanded storage research, the screen goes black and nothing happens. Here's a screenshot of my factory set up. I'm on Chrome.


Super fun - took me three runs to beat the demo. Only issue I ran into was during one turn in my second run the dice got "stuck" to my cursor and I couldn't click on anything. Had to back out of the run and re-enter and everything ran fine.


Super fun - a few items of feedback:

  • Once your deck gets large it takes a while to watch all the cards get shuffled into it. Might make sense to just have the animation send'em all at once.
  • There's no way to see how much damage is coming your way at the end of the round - feels bad to put up a bunch of damage and then die.
  • Need a way to remove cards - builds change as you are presented with new options.
  • Need a way to increase the likelihood of some cards making into the deck.
  • The treasure rooms feel bad - I spun 10-20 times and only won once. Maybe every spin can provide points so you've got some kind of progress for spending coins?
  • Damage impacts of buff interactions aren't clear at first - maybe instead of the multiplier fire animation there can be some sort of attack animation where effects are added as the multiplier grows.

That's all I've thought of for now - again, great game and fun concept!

Excellent job

Awesome work - hope things slow down a little bit for you!

Fun game! Few potential suggestions:

  • Cart synergies, e.g., anything bordering a sharpshooter cart gets increased range, witch carts grant small AOE buff, archers grant attack speed, crossbow buffs damage, etc.
  • Re-ordering carts for 5 gold per move
  • Teleport pads where the train has to be stopped but can move you to the other side of the map after 2-3 seconds, maybe has a long cooldown to make it very strategic
  • Upgrade/repair base defenses in shop (damage, hp, rate of fire, range, etc.)

Great work!!

Great game

Super fun game!