Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Super fun - a few items of feedback:

  • Once your deck gets large it takes a while to watch all the cards get shuffled into it. Might make sense to just have the animation send'em all at once.
  • There's no way to see how much damage is coming your way at the end of the round - feels bad to put up a bunch of damage and then die.
  • Need a way to remove cards - builds change as you are presented with new options.
  • Need a way to increase the likelihood of some cards making into the deck.
  • The treasure rooms feel bad - I spun 10-20 times and only won once. Maybe every spin can provide points so you've got some kind of progress for spending coins?
  • Damage impacts of buff interactions aren't clear at first - maybe instead of the multiplier fire animation there can be some sort of attack animation where effects are added as the multiplier grows.

That's all I've thought of for now - again, great game and fun concept!

Thanks, this is great feedback!

Once your deck gets large it takes a while to watch all the cards get shuffled into it. Might make sense to just have the animation send'em all at once.

Great point, this was a recent change that I didn't test much into late game. I'll set a maximum time cut-off here so it will deal much faster beyond a point.

There's no way to see how much damage is coming your way at the end of the round - feels bad to put up a bunch of damage and then die.
Good idea, I can add a display next to the enemy that lets you know how much damage it will deal.
Need a way to remove cards - builds change as you are presented with new options.

There is actually, on the Draft screen (after combat) you can view your deck and remove cards there for 1 coin each. I should make that more obvious, and also should probably make it possible to do so from the map screen as well.

Need a way to increase the likelihood of some cards making into the deck.

I have a concept in the code called "topdeck" that always deals cards with it first, but none of the cards in the current build have it. I'll be expanding on this more though as I think you're right that's needed.

The treasure rooms feel bad - I spun 10-20 times and only won once. Maybe every spin can provide points so you've got some kind of progress for spending coins?

Yeah 100% I'm going to change these right away. I think I will make them less common and only give the 1 free spin (since spending coins is generally a waste), as well as adding some wildcard slots to them to increase the odds.

Damage impacts of buff interactions aren't clear at first - maybe instead of the multiplier fire animation there can be some sort of attack animation where effects are added as the multiplier grows.
I need to work on the attack animations a bit for sure. I think block needs its own animation, and to show more clearly when it's deducted as well. That's a great idea that the more combo points you have, the more involved your attack animation should become!

Thanks so much for playing! I'll try to fix as many of these as I can and get an update out in the next couple days!