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CLIMBING TO THE TOP's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.083 | 4.083 |
How well does the game fit the themes? | #1 | 4.833 | 4.833 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #8 | 3.583 | 3.583 |
Visuals | #9 | 3.750 | 3.750 |
Audio | #9 | 3.417 | 3.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2h43m
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Comments
Nice! Really fun and polished game!
Oh wow! I couldn’t even complete it within 50 seconds myself. You’re an amazing ninja!
I tried several more times, and this is my best score! You’re really amazing!
Well made game, the idea for the jumping mechanic is cool and well executed and the level is well made. The last jump was really hard and took me like 150 seconds but I made it in the end ! Good job !
Three hours is definitely a short time to create a game. I only had about 20 minutes left to design the jumping platform. After multiple attempts, I confirmed that the jump was possible, so I decided to keep it as the final level. Thank you so much for playing and for your feedback!
Fun and feels good! I liked jumping and felt like I was getting better at the wall jumping over time. Nicely done!
You're very welcome! I'm glad you enjoyed my feedback. 😊
Interesting climbing mechanics!
Thank you for playing! 😊
good game! only thing - I little bit don't understand how to climbing high with this mechanics of jumping, especially with control on arrows on one hand and space on other, maybe if here was alternative WSDA control, but so as it is I can't. Maybe it's just me being so bad at using so type of mechanics :) . But anyway good! 😃👍
If you keep holding a direction after jumping, the character will continue to jump higher until they run out of stamina. Using the up arrow key for jumping is a great idea—I'll consider implementing that in the future. Thanks for playing!
I really liked the jumping mechanics - reminds me of stamina from Celeste. Like what others said, coyote time would be nice, but otherwise what you have here is really good.
Thank you very much for your feedback! I know Celeste is an amazing game, but I haven't had the chance to play it yet. Also, coyote time is a great suggestion—I'll work on optimizing that in my next project. Thanks for playing!
fun game that perfectly fit the climbing theme :) it would have really benefited from some coyote time :) otherwise pretty good
You're absolutely right—coyote time will greatly improve the overall gameplay experience. I'll make sure to implement it in the future. Thanks for playing!
Awesome game! Really liked the concept and implementation. The level design was challenging but forgiving, and the aesthetic was very pleasing as well. The jumps felt really smooth and well polished, and the character animation gave the player a real sense of power and flight. I think the stamina mechanic was pretty clever and well implemented as well, and it was well balanced with the clever level design. Nice work!
Thank you so much for your recognition! The stamina system does enhance the gameplay, and I have many more ideas I'd like to implement, like sprinting and restoring stamina by hanging on special walls. But I'm really happy with how the game turned out. Thanks for playing!
A very interesting game! I liked the idea of stamina. It was a little difficult.
I'm glad you enjoyed it—thank you for playing!
Cool little game! It fits perfectly the theme and the stamina number it´s funny to see. It´s a bit difficult (184 seconds for me, probably the bottle can be reached in less than 90 seconds), because you have to control how jump and in the exact moment.
Thank you so much for your feedback! I will improve the jump mechanics in the future and you've already got a great score!