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Split: Become One's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #17 | 4.009 | 4.286 |
Audio | #27 | 2.940 | 3.143 |
Overall | #33 | 3.020 | 3.229 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #38 | 2.806 | 3.000 |
Gameplay | #39 | 2.673 | 2.857 |
Visuals | #40 | 2.673 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Around 2 hours 54 minutes
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Comments
I really like the concept, it is original and i found it very relaxing. The first time was kind of hard, but once you understand how it works it is nice.
I agree with the comment below that says that when there is no object right in the middle it is harder, but if it was not a short jam game it could be a parameter to create variation in the difficulty of the levels, but for 3h I find it very well done :)
I like the concept, it fits very well the theme. 👍 As ATaxiStudio mentions, its very difficult to clear a level. Otherwise, good choice for the music.
Game fits the theme, definitely bi-directional.
How many levels are there? Is it randomly generated? This was unclear, some more information in the description would have been helpful. I stopped after 3-4 levels.
The success condition is a bit odd to work out in actually playing the game. I was able to find a way to more consistently work through the problem of solving the levels, but my understanding of what I needed to do to win (rejoin the cameras) I thought would result in my position creating one whole view, perhaps completing an object tht would be split left/right in the middle of the camera position. Most of the levels I was in had no clear object to split on the screen, and that made completing them more difficult.
It works, it just feels like it would have worked a bit better with some more intentional level design decisions.
Levels are indeed randomly generated, and I understand that makes the game a bit incomprehensible. Thank you for your comment!