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A jam submission

Split: Become OneView game page

Your camera got split in two, connect it back!
Submitted by Tired Bunny — 11 hours, 41 minutes before the deadline
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Split: Become One's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#174.0094.286
Audio#272.9403.143
Overall#333.0203.229
How do you rate the game overall (you can consider fun, dev time, etc.)?#382.8063.000
Gameplay#392.6732.857
Visuals#402.6732.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
Around 2 hours 54 minutes

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Comments

Submitted(+1)

I really like the concept, it is original and i found it very relaxing. The first time was kind of hard, but once you understand how it works it is nice.
I agree with the comment below that says that when there is no object right in the middle it is harder, but if it was not a short jam game it could be a parameter to create variation in the difficulty of the levels, but for 3h I find it very well done :)

Submitted(+1)

I like the concept, it fits very well the theme. 👍 As ATaxiStudio mentions, its very difficult to clear a level. Otherwise, good choice for the music.

Submitted(+1)

Game fits the theme, definitely bi-directional.
How many levels are there? Is it randomly generated? This was unclear, some more information in the description would have been helpful. I stopped after 3-4 levels.

The success condition is a bit odd to work out in actually playing the game. I was able to find a way to more consistently work through the problem of solving the levels, but my understanding of what I needed to do to win (rejoin the cameras) I thought would result in my position creating one whole view, perhaps completing an object tht would be split left/right in the middle of the camera position. Most of the levels I was in had no clear object to split on the screen, and that made completing them more difficult.

It works, it just feels like it would have worked a bit better with some more intentional level design decisions.

Developer

Levels are indeed randomly generated, and I understand that makes the game a bit incomprehensible. Thank you for your comment!