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Bullet Heaven 2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #36 | 1.932 | 2.800 |
Gameplay | #37 | 1.794 | 2.600 |
Audio | #39 | 0.690 | 1.000 |
Visuals | #40 | 0.828 | 1.200 |
How well does the game fit the themes? | #40 | 0.828 | 1.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
Pretty good for 3 hours, I just don’t really see the connection to the theme. Still, it could become a very good game! I too wanted to make a python game, but I was uncertain as to whether I can complete it in 3h. P.S.: screen.blit() is your friend
i tried using screen.update but the game stops working...
screen.flip() is fine for updating, but always try to use screen.blit() and draw sprites, even if they’re just a white rectangle. You will almost never use the normal draw commands.
Good job! Decent amount of code for 3 hours. One thing I would suggest is to pack the game using pyinstaller or similar to allow non-coders to play it. Because otherwise they need to install python+pygame and it's too much. Couldn't kill any of the enemies, or reach the next wave, is it possible?
hmm, i wonder why. yes it should be possible. heres my gameplay:
You can shoot haha, missed that I was only avoiding them