The movement was strange and a bit awkward, but tolerable since there was no time limit.
It's a short but fun game.
Criteria | Rank | Score* | Raw Score |
Gameplay | #11 | 3.341 | 3.571 |
Audio | #13 | 3.207 | 3.429 |
Overall | #15 | 3.314 | 3.543 |
How well does the game fit the themes? | #18 | 3.875 | 4.143 |
Visuals | #19 | 3.207 | 3.429 |
How much do you enjoy the game overall? | #19 | 2.940 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 7 minutes
The movement was strange and a bit awkward, but tolerable since there was no time limit.
It's a short but fun game.
This plays really well - the slow, floaty movement ended up working really well with the unique way the crane controls, in a way that rewards careful movement whilst punishing my impatience and forcing me to be more careful. Agree with remco that some added time pressure would be great :)
I really enjoyed this!
The controls give just the right mix of ‘being in control’ and ‘awkward’ to make this work as a surprisingly fun physics experience. About the only thing missing is a timer (and more levels but I didn’t expect that in the first place).
The only other quirk I want to remark on is that the magnet can flip around … I’m not sure if that makes it more or less fun in the end though. (It really feels like one of those things discovered accidentally and then just left in because it doesn’t hurt the gameplay and makes it a little more unique.)
Nice use of the physics.
It takes a little time to maneuver the crane but when you have it in hand it's very nice.
In only two hours, good job !
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