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Power to the People's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #13 | 2.500 | 2.500 |
How well does the game fit the themes? | #14 | 2.600 | 2.600 |
Audio | #15 | 2.300 | 2.300 |
Overall | #16 | 2.400 | 2.400 |
How much do you enjoy the game overall? | #17 | 2.200 | 2.200 |
Visuals | #18 | 2.400 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours per team member
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Comments
i’d very much love to see a version of this where crossed lines and cycles were forbidden. i reached 82 on my first run, just 74 on my second
I really like your idea. I think it'd be awesome if you weren't allowed to cross the lines. It'd add a bit more on the strategic side. Great job though :)
Ohhh, nice idea. Thanks for the suggestion.
I like the game idea. One suggestion that would make it easier to play would be to auto zoom out as the house expanded outward.
the controls are easy to learn.
It can perhaps less frustrating if the difficulty come with the rise of the houses that must be connected with each step
Good work!
The difficulty comes later when it's harder to spot the houses. I actually like this aspect. Building more efficiently connect lines means you can find the houses easier later. Interesting concept. Well done.
After a while you can t see the new houses anymore because there are two many wires would be cool if they would be a bit more transparent after they were placed.
Interesting idea. I think the unconnected houses could be marked a bit more flashy - at the moment it's a bit hard to identiy just one unconnected house in a sea of connected ones, because orange and yellow are so silimar. Also the connection sound a) feels a bit delayed (I think there is silence a the start of the sample) and b) gets annoying quite quickly.