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HoverChase!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #27 | 1.905 | 2.333 |
Visuals | #32 | 2.449 | 3.000 |
Gameplay | #32 | 2.449 | 3.000 |
How much do you enjoy the game overall? | #33 | 2.177 | 2.667 |
Overall | #35 | 2.177 | 2.667 |
How well does the game fit the themes? | #37 | 1.905 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours and 50 minutes ahaha
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Comments
Pretty good, like art and gameplay. I think you could have used the last 10 minutes do display your final score at game over.
yknow, I was going to do try that, but I haven’t learned how to put values on another scene, and I didn’t have time to learn it, so I just submitted it.
Thanks for playing!
don’t worry, I will add it once the jam is finished
I have just noticed that there is no audio in the web version of hover chase aaaaaa
neat - well done
Thank you! I’m glad you liked it.
A few notes:
Well done for finishing in time!
1. I never actually expected anyone to hit the birds with bullets so I never added the code for it.
2. It's usually because of the fade in transition on Clickteam Fusion stopping everything until it finishes the fade in, so you might have to wait 2 seconds before pressing it. I never planned to add custom fade in transitions because I was running out of time.
3. I had to think about this for hours until I decided to use one bullet per press, cuz you might kill the birds that were flying (which i never added)
4. Its meant to be an endless shooter, that's why I added a score system, 10 points per hit and 100 points per boss killed.
I will add some features like hurting the birds with bullets, having Hold to Fire as an optional or default setting, and fixing the transitions, after the jam is finished. Thank you for giving notes, since it will be useful on improving the game somehow, and thank you for playing my game!