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sushiwt

49
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5
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A member registered Jul 29, 2020 · View creator page →

Creator of

Recent community posts

i did NOT add illustrations next

im tiref lol

i would play this if i actually have enough money to buy an actual diamond lol

it was a joke lmao

thank you :D

I am not that clear on what “Off the Shelf” means. Does it mean that you literally play on a shelf orrr-

woahh its wet floor sign the game!!

you should probably use the turbowarp packager https://packager.turbowarp.org to export your games to a windows executable (.exe) or html (.html) since some of the people here dont know what an sb3 format is

i won, and all you had to do was burn the houses and hope that it spreads enough to burn the trees

don’t worry, I will add it once the jam is finished 

Thank you! I’m glad you liked it.

yknow, I was going to do try that, but I haven’t learned how to put values on another scene, and I didn’t have time to learn it, so I just submitted it.

Thanks for playing!

the concept is great, but the game is pretty glitchy. "enemies"  come out of nowhere, and the boss is pretty glitchy too. just a few minutes ago i got the you won and game over screen at the same time, and also having -1 lives. but dont worry, its decent enough if it was just made in such a short timeframe. you can fix them after the game jam ends but for now its glitchy.

4 words. "friday night funkin stage"

ah, a classic break out game, beautiful. only problem is that i dont know how this has to do anything with the theme since its just normal breakout but with a square of bricks instead of a row of bricks. 

I have just noticed that there is no audio in the web version of hover chase aaaaaa

surprisingly this is mobile-friendly ahaha

anyway this game is really neat! 

1. I never actually expected anyone to hit the birds with bullets so I never added the code for it.
2. It's usually because of the fade in transition on Clickteam Fusion stopping everything until it finishes the fade in, so you might have to wait 2 seconds before pressing it. I never planned to add custom fade in transitions because I was running out of time.
3. I had to think about this for hours until I decided to use one bullet per press, cuz you might kill the birds that were flying (which i never added)
4. Its meant to be an endless shooter, that's why I added a score system, 10 points per hit and 100 points per boss killed.

I will add some features like hurting the birds with bullets, having Hold to Fire as an optional or default setting, and fixing the transitions, after the jam is finished. Thank you for giving notes, since it will be useful on improving the game somehow, and thank you for playing my game!

if thats the case, it would become more repetitive not gonna lie

I found a bug: when i start the game, and not press anything, every goblin just dies once they spawn.

Overall, pretty good! the goblins move really fast tho but i dont think thats a problem, gives the game a lil more challenge ahaha

i feel like the pedestrians are the one hurting you here they can flippin make a car go boom just by touching it :skull:

the graphics are SO GOOD HSUDJN
sad that it wont win first place though since you got carried away but i feel like its worth it 

eeee got score 48 try and beat that B)))))

i kinda rushed the menu since i was running out of time of my 3 hour timer so if it looks like sbijna sorry in advance

its also the reason theres no music-

the villager in the thumbnail looking a lil hot today mm

the game does not deserve 98 megabytes.

i thought i clicked comments only

I finished the plot!!!!!!!!! Might make some edits later cuz of cliches and stuff but im practically done!

Progress:

100% Plot

0% Dialogue <-- might do this next

0% Art

0% UI

hmmmmmmmmmmmmmmmmmmm

Don't get your hopes up :)

(1 edit)

I'm almost done with the main story- I just need to figure out a good ending...
(highlighted cuz spoilers :/)

Progress:
80% Plot
0% Dialogue
0% Art
0% UI

I'

Progress:

0% Plot
0% Dialogue
0% Art
0% User Interface

Hello! It's me Sushi. So I made this concept as a joke but due to a poll I guess I'll be making it lol
Info about BFTM:
BFTM is an object camp (a competition using sentient object oc's) and an unfinished object show (a show with sentient object oc's) made by OmarUTG (my friend).

I still haven't written the plot yet since this game is still in the planning phase lol.