Wow, very nice graphics. Nice idea too. I think some really interresting puzzles could be made with extra elements, e.g. traps or buttons that do something when the character walks over them. Sometimes the character didn't walk, even though there was a complete path to the end, and then I needed to flip a tile back and forth until it started moving again.
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It's all connected - Trijam Summit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #1 | 4.889 | 4.889 |
Overall | #11 | 3.556 | 3.556 |
Gameplay | #12 | 3.333 | 3.333 |
How much do you enjoy the game overall? | #15 | 3.222 | 3.222 |
How well does the game fit the themes? | #19 | 3.556 | 3.556 |
Audio | #22 | 2.778 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3
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