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A jam submission

Iceberg Ahead!View game page

Survive as long as you can.
Submitted by Nasjaki — 2 days, 21 hours before the deadline
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Play game

Iceberg Ahead!'s itch.io page

Results

CriteriaRankScore*Raw Score
Did you make it in 3 hours (put 5 by default)#74.2265.000
How well does the game fit the themes?#83.8884.600
Gameplay#132.5353.000
How much do you enjoy the game overall?#132.0282.400
Visuals#132.3662.800
Overall#132.6483.133
Audio#140.8451.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2 Hours 22 minutes

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Comments

Submitted

BULLET TIME! Very nice. Not sure how the speed high score is related. Is it just the time you stayed afloat without hitting an iceberg?

Developer

Yes, pretty much like that!

Submitted

how do i play this? :p i pushed all the buttons nothing happens

Developer

Did you try the A and D Buttons ?

Or did it not work at all? (Boat not accelerating)

Submitted

i pressed them but i don't understand what they're supposed to do. also the point of the game isn't clear. am i supposed to just go fast?

Developer(+1)

Yes, thats the point, also you have to mash the buttons to steer. 

Maybe I should have used the remaining time to make some parts more clear. (I guess there is no purpose in a game that you dont umderstand ^^) 

Thanks for giving me this great feedback!

Submitted(+1)

anytime =) 

Submitted

Love the slowdown effect when almost hitting an iceberg! I get why you made it so you have to re-press the keys to turn... still, is there another way so i don't have to trash my keyboard?

Submitted

I like the idea a lot, and nice use of the theme.

Submitted

At high speed, the slow down effect is really useful. Nice work !

However, we have to spam the keys to turn. It's maybe more comfortable  to maintain the key pressed.

Developer

Thank you for the great feedback, during testing I noticed that holding the key down would make it too easy to dodge an iceberg during the slow motion. The rapidly clicking could be exceptionary for the slow motion, as solution.  

:)

Submitted

Indeed, you are right. If we just had to maintain, the slow motion would lose its interest.

Well designed then :)