Play game
Gravitate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #1 | 5.000 | 5.000 |
Gameplay | #5 | 3.714 | 3.714 |
How much do you enjoy the game overall? | #7 | 3.429 | 3.429 |
Visuals | #8 | 3.429 | 3.429 |
Overall | #8 | 3.429 | 3.429 |
Audio | #11 | 1.571 | 1.571 |
How well does the game fit the themes? | #11 | 3.429 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2.5 hours
Leave a comment
Log in with itch.io to leave a comment.
Comments
Neat idea - would like the velocity to reset between screen. It got a bit crazy
cool graphics and gameplay concept. it tends to get frustrating when the ball is out of screen view
I like the physics-based idea. Nice simple design. Only issue i had is sometimes don't know where you are because the 'ship' is off screen a lot of the time. And sometimes it's too easy, because the ship lands in the portal without doing anything.
Thanks, I originally put in arrows along the edge to track the position of the ship off screen but I found them too distracting and took them out again. I’ll take a look again once voting is closed.
Neat idea!
Simple but very effective ! I had fun with your game :)
Maybe the acceleration (and velocity) is a bit high, especially when we are off screen.
Thanks! That’s a great score. Yeah, I ran out of time for tuning the acceleration but I hope it adds to the challenge.