Play game
Airwind Express's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #21 | 3.280 | 4.400 |
Visuals | #22 | 3.130 | 4.200 |
How well does the game fit the themes? | #24 | 3.429 | 4.600 |
Audio | #24 | 2.087 | 2.800 |
Overall | #27 | 2.609 | 3.500 |
How much do you enjoy the game overall? | #30 | 1.789 | 2.400 |
Gameplay | #30 | 1.938 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3:15
Leave a comment
Log in with itch.io to leave a comment.
Comments
Nice game pal, pretty cool concept and the randomly generated world is very impressive for the time limit. I found the controls a bit odd. Congrats on your 1st Trijam!
In general a really nice game for the 3h, but there are some points that I would improve.
But first one question: Did you also make the assets during the time or are they downloaded?
I really did not like the control scheme for the car. The R/F for the tilt felt so weird. Also Q/E for roll were confusing. Why didn't you use WASD and the arrow keys for the controls?
I would love to have achieve higher speeds with the car and also have some sort of momentum / physics in the game. Kinda like stearing an spaceship or ship, where you can't immediately turn, but drift to the side before making the turn.
Package delivering is OK, the UI was a bit too big on my side due to my monstrous monitor, but that's an issue with some AAA games too 🙈
Good game. Maybe you could make it better by adding some powerups or more levels in the future ;)