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A jam submission

One of ManyView game page

Try to blend in so the cops don't catch you!
Submitted by FortifiedGames — 9 hours, 29 minutes before the deadline
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One of Many's itch.io page

Results

CriteriaRankScore*Raw Score
Did you make it in 3 hours (put 5 by default)#164.7675.000
Overall#322.9243.067
How well does the game fit the themes?#333.5283.700
Visuals#352.5742.700
Gameplay#392.4792.600
Audio#421.9072.000
How much do you enjoy the game overall?#462.2882.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours each (team of 2)

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Comments

Submitted(+1)

It's a good game, well done making a 3D game in 3 hours!

The mouse sensibility was a bit high on my browser, but that might be my mouse's fault.

Nice job!

Submitted(+1)

A memory game was a very neat concept to apply the theme to!

I originally didn't know why I was losing, but then I read that you had to select the most common outfit.

Overall very solid. Liked it a lot!

Submitted(+1)

Nice 3D graphics! It's an interesting concept. Great job!

Submitted(+1)

The game has interesting Idea the main thing is that I feel like it is a bit to easy.

Also I would really appreciate it if you played/rated my game

Submitted(+1)

I like the concept.

Your random generation could use some tweaking, because I think only encountered 3 different setups per round.
That way I didn't have to find the dominant hat / shirt / pants, but the dominant combination which was quite easy.

Developer (1 edit)

Thanks for playing the game!

Yes, I know. I wanted to tweak it but it kept breaking everything :( I didn't have time to make it work nice. If I had more time I definitely would've made it a lot more varied! Thanks for the suggestion!
Example of game breaking:

Submitted

Well 3 hours isn't much time so quite understandable.
I actually thought you were assembling the parts in code instead of using pre-composed models.

Developer(+1)

Ah, the parts are assembled in code, I just couldn't figure out a way to not break the random generator in time :)