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One of Many's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #16 | 4.767 | 5.000 |
Overall | #32 | 2.924 | 3.067 |
How well does the game fit the themes? | #33 | 3.528 | 3.700 |
Visuals | #35 | 2.574 | 2.700 |
Gameplay | #39 | 2.479 | 2.600 |
Audio | #42 | 1.907 | 2.000 |
How much do you enjoy the game overall? | #46 | 2.288 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours each (team of 2)
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Comments
It's a good game, well done making a 3D game in 3 hours!
The mouse sensibility was a bit high on my browser, but that might be my mouse's fault.
Nice job!
A memory game was a very neat concept to apply the theme to!
I originally didn't know why I was losing, but then I read that you had to select the most common outfit.
Overall very solid. Liked it a lot!
Nice 3D graphics! It's an interesting concept. Great job!
The game has interesting Idea the main thing is that I feel like it is a bit to easy.
Also I would really appreciate it if you played/rated my game
I like the concept.
Your random generation could use some tweaking, because I think only encountered 3 different setups per round.
That way I didn't have to find the dominant hat / shirt / pants, but the dominant combination which was quite easy.
Thanks for playing the game!
Yes, I know. I wanted to tweak it but it kept breaking everything :( I didn't have time to make it work nice. If I had more time I definitely would've made it a lot more varied! Thanks for the suggestion!
Example of game breaking:
Well 3 hours isn't much time so quite understandable.
I actually thought you were assembling the parts in code instead of using pre-composed models.
Ah, the parts are assembled in code, I just couldn't figure out a way to not break the random generator in time :)