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A jam submission

Safe DeliveryView game page

Be gentle
Submitted by MelodicPace (@MelodicPace) — 1 minute, 9 seconds before the deadline
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Safe Delivery's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#15.0005.000
Visuals#53.7003.700
Did you make it in 3 hours (put 5 by default)#64.9004.900
Overall#83.6333.633
How much do you enjoy the game overall?#93.4003.400
Audio#91.6001.600
Gameplay#93.2003.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
1 hour and 50 minutes

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Comments

Submitted(+1)

A unique take on delivering packages! I like the idea a lot. I found it quite difficult to deliver the packages at first, I think I expected the package to be delivered if they hit the house? Is this the case? As the package seems to be able to go straight through the house so wasn't sure. There is definitely a lot more you could do with this, as you mentioned in the other comments, with a bit more time. Nice job.

Developer(+1)

Thanks for trying it out. 

I wanted the houses to be collidable and give the game a sense of height so that you only go through them if you're at a certain speed,  but I didn't have time to do that.

I wasn't sure whether it was worth doing this so quickly in 2 hours and putting it out, but I had nothing to lose to i just went for it :). 

Submitted(+1)

It feels like 2d golf and i like it. I did want to deliver the packages though so i would like if i could try to reach in X amount of shoots or just try again to reach the same destination from the start.

Developer(+1)

Thanks for trying out the game and for the feedback.

I usually implement the score and level management after coding the main mechanic and having a somewhat playable game. I also wanted to add different sized packages that have different masses, wind direction that changes, and some obstacles to avoid hitting, but unfortunately I didn't have time for any of that :).

Submitted

That sounds like a nice idea for a game with all these different variables to account for, maybe you could try to make it in more time because 3h seems too little for such a project.

Developer(+1)

I believe with another hour it was doable to randomize wind and box mass because its only internal physics number randomization, but I wouldn't have time for much playtesting however. I had less than 2 hours to make this because the jam deadline was almost over then. :)

Submitted(+1)

Good effort for such a short time!

The aiming is pretty hard - the only time I managed to deliver was when I could see myself and the house at the same time :D

Developer(+1)

Thanks for trying it out! 

My initial plan was to have a smaller world and both the house and player visible in the camera at once, at least for the first attempt so the player gets a feeling for the aiming and power, so you do have a point there.