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Drag-Manji's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #1 | 3.500 | 3.500 |
Theme | #2 | 3.000 | 3.000 |
Impression | #2 | 3.500 | 3.500 |
Sound | #2 | 1.500 | 1.500 |
Engagement | #2 | 3.000 | 3.000 |
Overall | #2 | 2.900 | 2.900 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you incorporate the theme?
SMy insipiration was Jumanji and How to Train Your Dragon. The story is meant to about two vikings from Berk who get sucked into a board game and learn what its like to be a dragon.
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Comments
I'm a really big fan of The Lost Vikings and this definitely has some of that dna. If I could make a few suggestions for if you carry this on.
1. Make switching between the dragons more obvious (highlight, focus, something like that)
2. Give each dragon a unique ability that allows them to solve a puzzle only they can solve
3. As mentioned, the controls were just not quite there. With a platformer, really tight controls are key.
Excellent first jam entry. You should be proud of yourself for getting something done and in on time, even if it's not as much as you wanted. 48 hour jams skew a little bit tougher, so you did great.
Thank you, appreciate it. Points 1 & 2 were part of my plan, just didnt have time to fit them in. But I now can spend some time to get it feeling just right and obvious. As for point 3, its something I'm going to try fine tweak to make it feel smooth as possible for a platformer whilst also trying to keep the 3D within a 2D aspect.
I love the idea! Controlling 2 dragons allows for some cool puzzles. Could do more in later levels post-jam . I think the controls just didn't quite feel right, not quite as snappy and dragons feel like they should be more floaty. Maybe just related to the animations. Great first jam entry!
Thanks! Controls is something that need fine tweaking which just wasnt my focus as I wanted to get a 'finished' playable game. But its deffo something I'm going to try get right to keep with the platformer style whilst also still making it feel 3D within 2D.