Thank you, appreciate it. Points 1 & 2 were part of my plan, just didnt have time to fit them in. But I now can spend some time to get it feeling just right and obvious. As for point 3, its something I'm going to try fine tweak to make it feel smooth as possible for a platformer whilst also trying to keep the 3D within a 2D aspect.
AlbertEgorov
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Deffo not a concept I've ever thought of. And I can see why a text based platformer game hasnt taken off haha, not that I know of anyway. But genuinly interesting concept and it works well which is great. Got too cocky myself and sped it up too much after getting up pretty slow. Nice one! P.S. Is the story anything imperticular?