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Unprecedented Studios

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A member registered Oct 04, 2021 · View creator page →

Creator of

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yeah!  Next iteration we will have to improve that experience.  It's a lot all at once, and I think some of the information isn't shown as clearly as it could be.

Thanks for the feedback!  Definitely agree that is something we can improve on in the next iteration.

This was quite enjoyable!  I could see a whole platformer based around this.

Tracking what ring would activate was weird, so I just kinda spammed.  would be nice if there was more strategy to lining up your rings and using them for the right enemy/situation. 

I like the concept, very unique.  wish the lasso was a bit longer, and sometimes the throwing wouldn't work like I expected.  but overall fun little game!

I like the idea but couldn't figure out how to get the bomb to the red wall.  Kept going through the portal when I didn't want to.  Art is great and simple.  Movement felt pretty good.

haha, yeah.  very understandable.  Art would definitely need to be improved to put it on steam or up for sale.

One of the goals was to make you truly feel like a DJ.  I hope we did that.

Thank you for the kind words!

Thanks!  I think we'd need a proper artist, and then to add a lot more depth around choosing samples and loops.  Probably rogue-lite stuff.  definitely happy with how the concept turned out.

I didn't know I needed a top down trackmania.  This is pretty solid.  drifting feels a bit overdone, and roads feel a bit too thin.  But I really love this concept.

I didn't know I needed a top down trackmania.  This is pretty solid.  drifting feels a bit overdone, and roads feel a bit too thin.  But I really love this concept.

This is fantastic.  So chill and unique.  took a second to figure out controls, would be nice to move around the play/stop/slider.  Didn't really use those at all, so probably couldn't figure out the trick to making it useful.

Art is great, vibe is great.  Big issue for me was controls just felt janky.

very nice implementation of this concept.   love the theme.  I am too impatient and dumb for games like this.

very nice implementation of this concept.   love the theme.  I am too impatient and dumb for games like this.

not my type of game, but I can appreciate it.

not my type of game, but I can appreciate it.

Race game on a mobius strip, very well executed!  Just chilled and raced.  Would be nice to see freezers and boosts easier when coming over a crest.

I love this concept.  Harry Potter Time Turner stuff.  I could definitely see a full game with more complicated routes and obstacles.  Nice work!

Thanks!  It was a lot of fun to build!  I personally have wanted to build a rhythm game, and this was a perfect opportunity!

thanks so much!  =) 

If you have any more information on what you were confused about would love to hear it.  Either way thanks!  Glad you had fun!

very cool concept.  I love co-op and party games.  Adding this to a collection for later play.  

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Randomly generated?  Really impressive!  As others have said, attack is kinda weird sometimes, but levels, and enemies are well done!

Very interesting concept!  Almost like a different style of tower defense.  Felt pretty original to me.

Nice little game.  Cozy survival type.  Cute little set of islands.

I'm always a fan of top down shooters.  Pretty solid!  Would like to have seen more enemy types and longer levels.

Nice little game!  3 simple mechanics that offer some really cool interactions.  

Very relaxing, very chill.  Played a second time for the speed run.   Great first jam game!

Yeah!  Go for it!  Attribution would be nice but not required!

yeah.  I wanted to do a platformer and then had the terrible idea to make it a text based platformer.  Also made graphics easier cause that's where I'm weak.   Story was LLM generated.


The cursor blinked into existence somewhere near the middle of Chapter Seven, a dense forest of serif letters and tangled punctuation. It was a small, flickering thing—nothing more than a vertical line with a stubborn glow—but it had a mission: to reach the pristine, untouched opening of the book, where the words “Once upon a time” waited in elegant, bold typeface. The journey wouldn’t be easy. Ahead loomed towering paragraphs, their sentences stacked like jagged cliffs, while commas and periods littered the ground like slippery pebbles. The cursor darted forward, leaping over a sprawling run-on sentence that stretched across the page, its words twisting into a precarious bridge.

Soon, it encountered the Great Dialogue Divide—a chasm where quotation marks hung in midair, taunting it with their dangling curves. “You’ll never make it!” jeered a snide apostrophe from above, but the cursor ignored the taunt, timing its jump to land on a sturdy em-dash. Page after page flipped beneath it, each turn a gust of wind threatening to blow it off course. In Chapter Four, it slid down a steep italicized slope, narrowly avoiding a collision with a bolded exclamation point that jutted out like a spear. The text grew denser as it pressed on, the prose thickening with metaphors and similes that shifted like quicksand under its blinking base.

By Chapter Two, the cursor was weary but determined. It scaled a wall of footnotes—tiny numbers and asterisks forming a ladder of sorts—only to face a swarm of ellipses, their dots bouncing unpredictably like floating platforms. The beginning was close now; it could feel the crispness of the opening page calling. With one final sprint, it vaulted over a dedication in flowery script and landed triumphantly on the first line. The words “Once upon a time” shimmered around it, and for a moment, the cursor stopped blinking, basking in the stillness of the story’s start.

Too bad it's not working.  maybe you can get it working and it'll be playable post-jam.

I love the idea!  Controlling 2 dragons allows for some cool puzzles.  Could do more in later levels post-jam .  I think the controls just didn't quite feel right, not quite as snappy and dragons feel like they should be more floaty.  Maybe just related to the animations.  Great first jam entry!

looks like it's missing a couple dlls. love.dll and lua51.dll.  grabbed them from dll-files.com but still didn't run.

Thanks!  Definitely weird.  Maybe there’s a niche out there.  Gives me Only Up or those “rage climber” game vibes.

Whoops.  Messed up the upload.  fixed.  Sorry about that!

While you never got around the bottom rocks, I think you beat the game in your own way.

This is a very cool idea!  Could you update to also work with IJKL instead of arrow keys for us 60% keyboard users?  I want to experience this...

So game is such a cool idea and such a great execution.  Very well done.  It's cute and very original.  This absolutely feels like a puzzle game on steam.   I'm jealous of the creativity and game design that went it into.