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First thoughts?

A topic by drspalumbo created May 18, 2020 Views: 374 Replies: 13
Viewing posts 1 to 8

I don't want anyone to get to far ahead of themselves without the theme announcement, but I'm curious where people's heads went as soon as they heard about the jam! What tray table-sized VR experience did you first picture?


I pictured a tray trable-sized version of our game Snap Blocks with tiny blocks :-) Looking forward to the jam!


My first thoughts were:


I feel like this jam wouldn't be complete without a quarantine sourdough kneading experience.


hahahaha I feel you :'D


After the obvious playing chess against other people on the plane, I'm now thinking Angry Birds


Hand Drum Hero. Grip the corners to calibrate your tray, then rock out to try and match MIDI tracks. You could even try to track velocity for notes to encourage the player to slam the tray harder.

Your seat neighbors will love you for this, of course.

is there a airplane model for the jam?


There will be a plane seat model available to all jammers. I'm almost done with it. It will be available very soon!

great! thanks alot

Awesome! Thanks!

Does the game have to be modelled around the air plane seat and tray? I interpret the jam as making vr games that is seated experience and limited hand movement (so that it is playable in such a cramped space).

 I would LOVE to make a game like that. That takes the strengths and immersion of vr without having to physically jump around like a maniac. There's far too few of those!

Also... I've heard people trying to play VR games on airplanes drifting a lot in the headset as the accelerometer registers when the plane turns, but I have not tried it myself.

Hm, seems I did not read the rules properly. It says the play field has to be the size of a tray. I would prefer using limitless space but limiting head and hand movements (for example a platformer you control with the joystick like moss).

Unfortunately the timing is really bad for me, and I will not be able to attend. Such a shame, I would have loved to participate! =(


Sorry you won't be able to join salomonsson :( but for others reading this:

 To be clear, Moss's interaction scheme is a great example, as long as your hands can generally stay within your tray table area. It's totally fine for game's visual action to go outside of that, as long as you don't have to turn in your seat to see it. 

Keep in mind a major (albeit somewhat downplayed) thrust of this jam is accessibility--and the ability to actually finish a VR game in a weekend--much more than the literal smallness of the game (though i think the idea of teeny games is still a lot of fun). Immersive worlds are all-the-better!

And to you salomonsson, I hope you take this inspiration to make your own Tray Table VR game and spread the word! Keep an eye out for the next one!