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salomonsson

5
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A member registered Apr 04, 2020

Recent community posts

Cool demo!!
Keep up with your productivity and your passion and you're going to go really far!!!

Really cool game! Interesting mechanic and well executed!!

Hm, seems I did not read the rules properly. It says the play field has to be the size of a tray. I would prefer using limitless space but limiting head and hand movements (for example a platformer you control with the joystick like moss).


Unfortunately the timing is really bad for me, and I will not be able to attend. Such a shame, I would have loved to participate! =(

Does the game have to be modelled around the air plane seat and tray? I interpret the jam as making vr games that is seated experience and limited hand movement (so that it is playable in such a cramped space).

 I would LOVE to make a game like that. That takes the strengths and immersion of vr without having to physically jump around like a maniac. There's far too few of those!

Also... I've heard people trying to play VR games on airplanes drifting a lot in the headset as the accelerometer registers when the plane turns, but I have not tried it myself.

I thought this might be interesting to some. I made it for myself but if it helps anyone then please use it!

I made the most stripped-down unity project I could, with full Oculus quest support. One scene, one script. Just native unity stuff, no extra modules. Really straight forward. Mapping hand/head positions and button input. 

I've gotten reports that it doesn't work with the latest unity version, so make sure you use unity version 2019.2.12.

https://github.com/Tommislav/unity_quest_bootstrap