I like it, lots of respect for all the cutscenes, something I can't quite figure out how to do yet ;p
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Alfredo's Stupendous Surprise (Bandersnatch Edition)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Silliest, Nuttiest Game | #3 | 3.857 | 3.857 |
Best Use of Assets | #3 | 4.143 | 4.143 |
Best Implementation of an Optional Theme | #4 | 2.857 | 2.857 |
Most Fun | #8 | 3.357 | 3.357 |
Most Novel Idea | #9 | 3.214 | 3.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Oops - just saw this!
See my reply below 😉
Each scene is hard animated (I guess).
But I created functions for a simple animation system (table of SPR frames, keyed off a "string" name), with frame speed, etc.
Then also created simple 'tweening, jump & messaging functions - and that those make up the most of it.
The Coroutines allow me to script the animations very much like a movie script:
move_to(self,self.x+30,self.y,.25)
self:set_anim("idle")
wait(50)
self:set_anim("cheer")
self:set_message("a BIRTHDAY CAKE!",self.x-20,self.y-20,12)
wait(100)
self:set_message("a BIRTHDAY CAKE!\nhOW NICE.",self.x-20,self.y-20,12)
wait(100)
self:set_anim("idle")
self:set_message("i THINK I'LL GO BLOW\nOUT THE CANDLES.",self.x-20,self.y-20,12)
wait(150)
self:clear_message()
self:set_anim("walk")
move_to(self,self.x+5,self.y,.25)
baby_cake:set_message(" /\nhELP, MOMMY!",baby_cake.x-40,baby_cake.y+25,14)
self:set_anim("walk")
move_to(self,self.x+20,self.y,.25)
move_to(momma_cake,0,momma_cake.y,4)
baby_cake:clear_message()
self.flipx = true
self:set_anim("idle")
momma_cake:set_message("sTOP RIGHT THERE,\nBUSTER!\n /",momma_cake.x+20,momma_cake.y-20,14)
etc. etc. 🤓
Thanks a lot.
They were done by using Coroutines in PICO-8.
It makes it a LOT easier to have multiple things happening sequentially, as each routine continues where it left off the last cycle (loop).
Anyway - I highly recommend having a play with them! 🤓
Well-polished! Good comedic timing as well! I havent played the original, so i cant judge on accuracy.
A fast-forward button for replays would make this a bit more jam-friendly.
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