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The Rabbits Are (Not) Invading!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of LGBT Themes | #11 | 3.740 | 4.250 |
Story / Writing | #12 | 3.703 | 4.208 |
Overall | #22 | 3.116 | 3.542 |
Gameplay | #24 | 2.273 | 2.583 |
Challenge | #25 | 1.760 | 2.000 |
Concept | #28 | 3.116 | 3.542 |
Audio | #30 | 0.990 | 1.125 |
Visuals | #31 | 1.356 | 1.542 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
SirNicee
Streaming Permission
Yes
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Comments
Lot of cute endings! The variety you put into them is impressive, and had me wondering what my favorite outcome for the two was. If only dango worked like Popeye spinach in real life
A text-based adventure (I love these sorts of things!) which goes into great detail about the average day in the life of Gensokyo. I did manage about six endings before writing this (two good and four ambivalent) and look forward to discovering more.
The sheer scope of what you're attempting to accomplish here is wonderful from a writing standpoint. We end up visiting so many locales and running into so many characters, while also still having both internal and external dialogue regarding our own situation. It's truly so much fun to go through and experience all the interactions. I feel like I've learned a lot about both our little rabbit couple and about the world of Gensokyo itself.
Our two main characters are naturals with one another, and harbor such a wonderful synergy and humanity, it was so much fun rooting for them and trying to place them in the right scenarios. Even the cameo characters oozed with personality in their appearances, which is something I deeply appreciate; some games can treat side characters as obligations or lean on stereotype in their writing, but this does no such thing. It gives every character a unique sense of self, which is wonderful.
This turned out to be such an excellent text adventure, I subconsciously found myself wishing I could see or hear some of the action in a more conventional VN setting. While this sounds like a criticism, I can assure you it's meant to be a very high compliment for just how great of a story this is.
Congrats on executing such a fun concept to perfection.
"Where do you want to go for the 'date'"
>Regular sounding option, regular sounding option, gambling den, regular sounding option
Fuck yeah, gambling den, leeessss go.
On a more serious note, I enjoyed my time, rare to see entries lean hard into novel and rare for it to not be a treat. Only ran through for two endings, but still a fun time.
I can relate to Ringo (I almost type “Dango”, heh) in a way. It’s interesting how many variations of the topic you could come up with, all under very different routes! Having 12 endings is impressive. I tried to get them in order. I was surprised at how some of the other routes linked with the fourth one. I know you posted screenshots of the twine branches in the server and some of the jumps looked wild. The inventory system was a good addition.
I liked the first ending the most, because the journey to the shrine and the lake reminded me of other hikes I’ve done (but maybe not as impressive as that one!), and it set up the mood for the rest of the game.
This was wonderfully written. I was impressed by the sheer scope of the world. You cover a lot of Gensokyo, and each character feels in line with the series while also fitting in with your own voice.
Played up until I got one ending! (8. Sorry about that)
Overall, really good writing and voice. I was sort of hoping for a bit more depth to the choices pre-date scene, like the possibility of not being able to afford everything. Also, the choice text is a light blue and sort of blends in with the light purple of the gradient, so that was a tiny bit hard to see.
I love Twine games and I think it's really cool that it has an inventory though! It's nice seeing the items on screen, not super typical. Seeing their date slowly progress throughout the day is really fun and cute, and I loved all the descriptions. I'll definitely be coming back to this one!!
Thanks for the feedback. Yeah, I'd considered doing something like the money idea early on, but I ended up being worried about people locking themselves out of endings and ended up never implementing it. Of course when I ended up working on it I ended up finding ways to make that not be an issue, but the idea to re-implement it just never came up. And yeah, the choice text was something I considered changing at some point, but for some reason I just never got around to doing it, so 'm sorry. I'll definitely be considering darkening that link color at some point.
Still, glad you enjoyed it.
EDIT: Went ahead and published the improved-highlights version. Don’t take that one into account with voting, but it’s in downloads.
So far I got one ending. Took me like 40 minutes because it's a pretty dang good read. I really like the effort put into the storytelling, the descriptions and the characters. I got immersed indeed.
Also the ending I got was the "New Aya Game When" one. I spent hours in the photo games so reading what was happening in there was pure fanservice for me!
I'll read the other paths later. Because when I learned that there are 12 endings, I was shocked! Better buckle myself up.
Thank you, I'm glad you enjoyed what you read! That was honestly one of the more fun ones for me to write, just imagining what it'd be like to be in the middle of one of those battles and all. Hope you enjoy the others, just remember to make sure you're playing that updated version in order to get one of them.