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A jam submission

Touhou: In the dark with a yandereView game page

Some people just can't take no as an answer
Submitted by Jaykingamez, Kenji-chan, kaiwen98 — 1 minute, 56 seconds before the deadline
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Touhou: In the dark with a yandere's itch.io page

Results

CriteriaRankScore*Raw Score
Challenge#222.0902.375
Story / Writing#252.3462.667
Use of LGBT Themes#271.8702.125
Gameplay#281.8332.083
Audio#281.3561.542
Visuals#301.4661.667
Concept#312.6403.000
Overall#312.2002.500

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Kenji-chan, okai_wen, Jaykingamez

Streaming Permission

Yes

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Comments

Jam Host

What an entry! The exploration of Tenshi's character in this experience is an unparalleled literary condensation of the dynamics of how in 1998 The Undertaker threw Mankind off Hell In A Cell and plummeted 16 ft through an announcer's table

Submitted (2 edits) (+1)

The idea of an interactive text game is always fun. It reminds me of playing games on my family's old Gateway with Windows 98. So I tend to relish these types of games when they crop up. Unfortunately, I feel like this is a missed opportunity. 

The 5W1H system is immediately a limitation and very hard to understand if you're not a text-game maven. Perhaps letting the player know what they can and cannot ask would be good for next time. The penalty is also particularly harsh if you input a wrong command; I immediately died about four or five times trying to figure out the system initially and had to reboot every time. That got old pretty fast. (Though I did like that there was an active food/drink system; that was an excellent addition which gave the game urgency.)

Once you figure things out, it's a very quick game which can be solved in as few as a minute or two, which is a pity because the concept (being trapped by a yandere and having your senses deprived) is extremely solid on its face. I'd have liked the opportunity to "play" with my opponent a little more in order to earn my freedom or to get more personality from our opponent whenever we asked something.

(Also: some help from the narrator would be nice at points to help the player out; otherwise, it just loops around to ope, you're dead, and that can be frustrating.)

There's some cute moments here and there, and the concept itself is good, but the whole package lacked cohesion for me and I ultimately wanted more. With no overhead in the form of art, music or VA, there is plenty of opportunity to explore that space and leave things to the viewer's imagination. If you revisit this concept, I think you'll ber able to find the right mark with a few adjustments.

Submitted

Got any instructions for how to compile the game on Linux?

Developer(+1)

Sorry for the late reply. Unfortunately we are using some Windows syscalls to do the sound. Compiling on Linux is hence not possible without changing the source code.

Not quite sure how to rate this one as it doesn't seem to work for me. Perhaps someone could tell me what their ratings were and I can copy their homework? :chen:

An interactive text game, it's been a long while since I touched one - took a bit to readjust.

It's fun seeing the responses, even if the responses aren't necessarily written to flow into one another. Like how I got the kidnapper to blatantly tell her name, then asked who she was and she went "Nuh-uh"
Speaking of which, maybe it defeats the purpose of "guessing" if you can just get the culprit to tell who they are with only one prompt. Like come oooon, should be working a bit for it. On the other hand, it's funny too.

I get to beat up an annoying celestial. 100/10.

Was pretty fun to figure out how the hell I am supposed to ask stuff. Sadly cannot guess wrong names, would be funnier if I said the name of someone she hates, y'know, make her frustrated.

Submitted

Playing a game made entirely in C is interesting. It reminds me of when I had to make a text adventure game in assembly for one of my classes. Making this kind of game can be a pain, especially when the player has to type in very specific things.

I cheated and look at the source code to find out who the character was, and then realized I could've just asked her who she was. I like the concept of having to guess what character it is based on given information, it is a fun test of Touhou knowledge for the Touhou-themed jam, and getting punished for guessing wrong is pretty fun. I think a line saying something like "maybe i should ask her some questions" would be helpful, since it didn't cross my mind that I could've asked her more questions and I missed out on all the hints, causing me to cheat like some scoundrel.