哇,红魔馆爆炸!很好!
Wow, the SDM exploded! Very nice!
Criteria | Rank | Score* | Raw Score |
Gameplay | #31 | 2.919 | 3.207 |
Audio | #32 | 2.888 | 3.172 |
Challenge | #35 | 2.699 | 2.966 |
Overall | #35 | 2.982 | 3.276 |
Concept | #36 | 3.296 | 3.621 |
Visuals | #37 | 3.107 | 3.414 |
Story / Writing | #38 | 2.260 | 2.483 |
Use of Theme | #42 | 2.511 | 2.759 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
It doesn't run for me.
See the end of this message for details on invoking \njust-in-time (JIT) debugging instead of this dialog box.\n\n************** Exception Text **************\nSystem.ArgumentException: Length of argument 'Character' must be greater than zero. at Microsoft.VisualBasic.Strings.StrDup (System.Int32 Number, System.Char Character) [0x00009] in <d589d6154b9f43a982849b3652e41114>:0
at Microsoft.VisualBasic.Strings.StrDup (System.Int32 Number, System.String Character) [0x00028] in <d589d6154b9f43a982849b3652e41114>:0
at All_codes.IO_ini.GetStrFromINI (System.String sectionName, System.String keyName, System.String defaultValue, System.String iniPath) [0x00001] in <051298bbf2464deb8d6fb34581a658a8>:0
at All_codes.IO_ini.Read_first (System.Windows.Forms.Form tgt_form, System.String path) [0x00047] in <051298bbf2464deb8d6fb34581a658a8>:0
at All_codes.Form_manage.Resize_form (System.Boolean read_ini) [0x00010] in <051298bbf2464deb8d6fb34581a658a8>:0
at All_codes.Form_manage.Form_load_initiate (System.Windows.Forms.Form form, System.Windows.Forms.Panel panel, System.Windows.Forms.Label loading_label) [0x0002b] in <051298bbf2464deb8d6fb34581a658a8>:0
at Ice_Fairy_Unmatched.Form1.Form1_Load (System.Object sender, System.EventArgs e) [0x0000e] in <59bb949dd788468d87faf2868a7bbc2c>:0
at (wrapper delegate-invoke) <Module>.invoke_void_object_EventArgs(object,System.EventArgs) at System.Windows.Forms.Form.OnLoad (System.EventArgs e) [0x000d1] in <7eb7f98ebac24936922af35e6761d8be>:0
at System.Windows.Forms.Form.OnCreateControl () [0x00031] in <7eb7f98ebac24936922af35e6761d8be>:0
at System.Windows.Forms.Control.CreateControl (System.Boolean fIgnoreVisible) [0x000ed] in <7eb7f98ebac24936922af35e6761d8be>:0
at System.Windows.Forms.Control.CreateControl () [0x00008] in <7eb7f98ebac24936922af35e6761d8be>:0
at System.Windows.Forms.Control.WmShowWindow (System.Windows.Forms.Message& m) [0x00051] in <7eb7f98ebac24936922af35e6761d8be>:0
at System.Windows.Forms.Control.WndProc (System.Windows.Forms.Message& m) [0x0071b] in <7eb7f98ebac24936922af35e6761d8be>:0
at System.Windows.Forms.ScrollableControl.WndProc (System.Windows.Forms.Message& m) [0x00043] in <7eb7f98ebac24936922af35e6761d8be>:0
at System.Windows.Forms.ContainerControl.WndProc (System.Windows.Forms.Message& m) [0x0001a] in <7eb7f98ebac24936922af35e6761d8be>:0
at System.Windows.Forms.Form.WmShowWindow (System.Windows.Forms.Message& m) [0x00013] in <7eb7f98ebac24936922af35e6761d8be>:0
at System.Windows.Forms.Form.WndProc (System.Windows.Forms.Message& m) [0x00290] in <7eb7f98ebac24936922af35e6761d8be>:0
at System.Windows.Forms.Control+ControlNativeWindow.OnMessage (System.Windows.Forms.Message& m) [0x00001] in <7eb7f98ebac24936922af35e6761d8be>:0
at System.Windows.Forms.Control+ControlNativeWindow.WndProc (System.Windows.Forms.Message& m) [0x000b3] in <7eb7f98ebac24936922af35e6761d8be>:0
at System.Windows.Forms.NativeWindow.Callback (System.Windows.Forms.Message& m) [0x00025] in <7eb7f98ebac24936922af35e6761d8be>:0 \n************** Loaded Assemblies **************\nmscorlib\n Assembly Version: 4.0.0.0\n Win32 Version: 4.6.57.0\n CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/4.5/mscorlib.dll\n----------------------------------------\nIce_Fairy_Unmatched\n Assembly Version: 1.0.8144.35809\n Win32 Version: 1.0.8144.35809\n CodeBase: file:///Z:/games/gamejam8/ice_fairy_unmatched_v5/Ice_Fairy_Unmatched.exe\n----------------------------------------\nMicrosoft.VisualBasic\n Assembly Version: 10.0.0.0\n Win32 Version: 10.0.30319.17020\n CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/Microsoft.VisualBasic/10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll\n----------------------------------------\nSystem.Windows.Forms\n Assembly Version: 4.0.0.0\n Win32 Version: 4.6.57.0\n CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/System.Windows.Forms/4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll\n----------------------------------------\nSystem\n Assembly Version: 4.0.0.0\n Win32 Version: 4.6.57.0\n CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/System/4.0.0.0__b77a5c561934e089/System.dll\n----------------------------------------\nSystem.Drawing\n Assembly Version: 4.0.0.0\n Win32 Version: 4.6.57.0\n CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/System.Drawing/4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll\n----------------------------------------\nSystem.Configuration\n Assembly Version: 4.0.0.0\n Win32 Version: 4.6.57.0\n CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/System.Configuration/4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll\n----------------------------------------\nAccessibility\n Assembly Version: 4.0.0.0\n Win32 Version: \n CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/Accessibility/4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll\n----------------------------------------\nSystem.Core\n Assembly Version: 4.0.0.0\n Win32 Version: 4.6.57.0\n CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/System.Core/4.0.0.0__b77a5c561934e089/System.Core.dll\n----------------------------------------\nI18N\n Assembly Version: 4.0.0.0\n Win32 Version: 4.0.0.0\n CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/I18N/4.0.0.0__0738eb9f132ed756/I18N.dll\n----------------------------------------\nI18N.West\n Assembly Version: 4.0.0.0\n Win32 Version: 4.0.0.0\n CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/I18N.West/4.0.0.0__0738eb9f132ed756/I18N.West.dll\n----------------------------------------\nAll_codes\n Assembly Version: 1.0.8144.35808\n Win32 Version: 1.0.8144.35808\n CodeBase: file:///Z:/games/gamejam8/ice_fairy_unmatched_v5/All_codes.dll\n----------------------------------------\nSharpDX.Mathematics\n Assembly Version: 4.2.0.0\n Win32 Version: 4.2.0\n CodeBase: file:///Z:/games/gamejam8/ice_fairy_unmatched_v5/Dlls/SharpDX/SharpDX.Mathematics.dll\n----------------------------------------\nSharpDX.DirectInput\n Assembly Version: 4.2.0.0\n Win32 Version: 4.2.0\n CodeBase: file:///Z:/games/gamejam8/ice_fairy_unmatched_v5/Dlls/SharpDX/SharpDX.DirectInput.dll\n----------------------------------------\nSharpDX\n Assembly Version: 4.2.0.0\n Win32 Version: 4.2.0\n CodeBase: file:///Z:/games/gamejam8/ice_fairy_unmatched_v5/Dlls/SharpDX/SharpDX.dll\n----------------------------------------\nSharpDX.XInput\n Assembly Version: 4.2.0.0\n Win32 Version: 4.2.0\n CodeBase: file:///Z:/games/gamejam8/ice_fairy_unmatched_v5/Dlls/SharpDX/SharpDX.XInput.dll\n----------------------------------------\nSharpDX.DirectSound\n Assembly Version: 4.2.0.0\n Win32 Version: 4.2.0\n CodeBase: file:///Z:/games/gamejam8/ice_fairy_unmatched_v5/Dlls/SharpDX/SharpDX.DirectSound.dll\n----------------------------------------\nSharpDX.MediaFoundation\n Assembly Version: 4.2.0.0\n Win32 Version: 4.2.0\n CodeBase: file:///Z:/games/gamejam8/ice_fairy_unmatched_v5/Dlls/SharpDX/SharpDX.MediaFoundation.dll\n----------------------------------------\n\n************** JIT Debugging **************\n
it seems i can't run it, throws a fatal error on startup (can continue but the game never progresses past the loading screen) -
System.NotSupportedException: An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of the .NET Framework. This release of the .NET Framework does not enable CAS policy by default, so this load may be dangerous. If this load is not intended to sandbox the assembly, please enable the loadFromRemoteSources switch. See http://go.microsoft.com/fwlink/?LinkId=155569 for more information. at System.Reflection.RuntimeAssembly.nLoadFile(String path, Evidence evidence) at System.Reflection.Assembly.LoadFile(String path) at All_codes.Dll_char_info.Make_info(Int32 index, String file, String class_name) at All_codes.Dll_char_info.Find_all_dll() at All_codes.Form_manage.Form1_Shown(Object sender, EventArgs e) at System.Windows.Forms.Form.OnShown(EventArgs e) at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
it does look like the inner folder name had some strange symbols in it - renamed both that and the folder above it and it's still throwing the same error, though (except it opens in fullscreen instead of a window?)
EDIT: searched the error and found this stackoverflow answer - selected Unblock in the .zip properties, re-extracted it, and now it runs without the error coming up..i guess it was just a windows security thing
unfortunately it seems i'm also stuck at the main menu now though ahah (left clicking doesn't do anything? though i can toggle in/out of one submenu and quit by pressing W and E)
i am very sorry i have no idea how to play this game, the menus do not seem to be very responsive even though they look nice
i am basing my rating off of the screenshot and the other comment
my condolences
Quite addictive! Freezing and then pushing the enemies into each other was pretty satisfying, in particular.
The last part of the boss is unfortunately pretty trivial by simply not moving much and grazing the big, red spear bullets. Since the line of smaller red/blue bullets just spawn around you at a relatively non-threatening distance. Comparatively the previous pattern with the rainbow bullets was much trickier.
Since this game doesn't have voice acting (which is obviously fine), it's probably better that the game pause when there's dialogue. The text was also a bit difficult to read since it's not in some kind of text box.
I also ran into some issues where the boss music would stop/not play.
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