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Riverside Drifting's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Challenge | #26 | 3.086 | 3.333 |
Gameplay | #29 | 3.024 | 3.267 |
Concept | #35 | 3.302 | 3.567 |
Audio | #38 | 2.623 | 2.833 |
Overall | #41 | 2.747 | 2.967 |
Use of Theme | #44 | 2.469 | 2.667 |
Visuals | #49 | 2.500 | 2.700 |
Story / Writing | #51 | 1.636 | 1.767 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very smooth and fun physics and controls. Combined with a surprisingly catchy and relaxing theme and simple yet effective visuals, this makes for an addictive endless game that's perfect for short casual play sessions.
Best Time: 143
A satisfying mechanic. I wish it would have warned about the jumpscare level crashing sound effect.
Very relaxing experience with a surprisingly high skill ceiling.
Using W to "propel" the player sounded like a pointless mechanic at first, but as it turns out, learning to curve around rocks by balancing between "propel" and "pull" is very satisfying.
The game could have used some extra objectives, such as collecting coins, reaching checkpoints, etc, in order to encourage players to move around more and reward skilled players. And the tether could have changed colour when pushing or pulling for some visual feedback.
Other than that, it was a fun game! Good job!
neat lil concept, was kinda hard to get used to w for out and s for in but it was pretty smooth once i did. moved too fast to see what eiki did aside from walk towards you
best time: 178
If you manage to have the music loop once (around 172 seconds), you're considered to be pretty good at the game! Congratas!
Shame to see the art that couldn't make the final product on your Twitter, but a fun game nonetheless!
I ran into a rock and my dreams evaporated straight to desktop. Sorry, Boss. I'll get back to work.
Nice job!