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A jam submission

Shanghai & Hourai: The Legendary FlowerView game page

Submitted by Nanase — 16 minutes, 28 seconds before the deadline
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Shanghai & Hourai: The Legendary Flower's itch.io page

Results

CriteriaRankScore*Raw Score
Story/Writing#62.8073.692
Music/Sound Design#171.8712.462
Gameplay#242.1632.846
Overall#252.0462.692
Visuals#251.8712.462
Use of Theme#261.6372.154

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The star of this game is definitely the writing. Fun conversation and good use of timed text. Hilarious ending.

Combat was dull with a set path to victory for every battle. I'm not even sure if the explained element mechanic was used - advantage seemed entirely based on the random rock-paper-scissors roll.

Graphics are quite a mismatch of visual styles, but worked. I really like the battle sprites and wonder if they were original or where they came from.

I have no idea what the "only once" theme use was.

Developer

Thanks for playing and the feedbacks!

I'm well aware that if you're required to explain the stuff used in your game after the fact then it's a failure on the dev's part. Nonetheless, some explanation it is then. 

Combat is meant to have a set path. The idea is to observe opponent's attack pattern and adjust your own accordingly. The patterns are over simplified for the sake of time, though I'll admit, it can still be polished.

As for the use of theme, well, I kinda played on it in a way. The flower blooms only once every 500 years. Shanghai's special skills each can be used only once per battle (though I made an error when making the potion skill, so you can spend both MP on that), and Alice said she'll trust Marisa's judgement only this onceNot the most straightforward approach, really.

I know how jarring those art shifts are though...

Again, thank you for trying it out!

Submitted

Ah, I see. I'll increase the score I gave to the "Use of Theme" category.

Regarding combat, unless I was just lucky, any battle (except maybe the last one) can be beaten by spamming any attack and healing on demand. If the player was meant to only have one heal, though, then I haven't legitimately beaten the last boss yet. I had thought the boss pattern was random.

Submitted (1 edit)

Huuuu you used Alphes sprites for the ending. Isn't that forbidden by the rules ?

Otherwise good game considering it's an RPG maker one. Had quite some trouble with Russian haha.

Also, is the music yours ?

Developer

Those drawings are made in Alphes style, but the artist is Dairi. I think that's okay, right?

Also, the tracks are stock ones from the RPG Maker itself. Thank you for trying it out!

running into a problem with extracting the game files unfortunately

Developer

Did the exe crashed? 

If it only gives the Not Responsive message without crashing, that's pretty much normal. Try to wait it up for a few moments without clicking on anything. Shouldn't take more than a minute. Let me know if it still fails.

Submitted

Halfway through extraction, the extractor says "Extract failed" and quits prematurely. Then, when trying to launch the game, it says "Unable to find file: Graphics/Tiles1/Book".

Developer

Ah, I see. Must've been corrupted while I was moving the file, somehow.

I'll reupload the exe in a bit.

Developer

Alright, the exe should be working properly now. Try redownloading the file.

Sorry for the inconvenience everyone.

Submitted (1 edit)

I redownloaded, and the file is exactly the same content and error as before. Have you tried running the extractor on your machine? Are you sure the file offered on the game page now is the new version?

Submitted

.exe appears to still be corrupt

Developer(+1)

Right. I made a new exe just in case and the link has been renewed. Tested it out about 3 times now and this should be fine.