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Shrine of the Miko Dancer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme | #2 | 4.148 | 4.148 |
Music/Sound Design | #4 | 4.074 | 4.074 |
Visuals | #4 | 4.074 | 4.074 |
Overall | #5 | 4.037 | 4.037 |
Gameplay | #8 | 3.889 | 3.889 |
Story/Writing | #10 | 2.259 | 2.259 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Automn'
Drell
Jonath Kane
Enalye
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Comments
I really liked the idea and design! The art of Reimu was also really appealing. Great game!
Ahaha, I can't get enough of this amazing smug Reimu art! Also, sweet work on the itch.io page design.
Good music and sound effects. Great graphics.
Gameplay is okay, but the only once mechanic is bypassed by just shooting in a direction. Combat is trivialized by camping the gate with ranged attacks. Has lots of potential, though.
C'est pas mal, ça a l'air inspiré de Crypt of the Necrodancer et du coup ç'aurait été ptet mieux que le système de move/action ressemble plus à ça, parce que des fois on est un peu perdu de quand est-ce que le prochain move va arriver.
C'est pas un Crypt of the Necrodancer dans les faits. Tu peux te déplacer quand tu veux, les ennemis agiront de même, mais tu as un temps limite pour agir représenté en haut à droite.
La seule restriction est que tu ne peux pas effectuer la même action deux fois de suite.
ouais mais justement, à mon avis faire qu'on doit appuyer en rythme ç'aurait été encore plus cool
...Et du coup ça aurait juste été Crypt of the Necrodancer avec un skin Touhou.
fair enough, après c'correct de s'inspirer d'un jeu pour une jam de 72h
A great twist on the original gameplay
Great game, probably would've benefited from a turn-based system though.
It actually has one, but we added a timeout (of about 0.5 seconds IIRC) so it doesn't really play like a turn based game as a result.
Amazing and ingenious use of the theme.
The realtime aspects of the game made some of the more puzzle like parts of the game very hard though.