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A jam submission

Shrine of the Miko DancerView game page

A Touhou Jam 2 project for the theme "Only once"
Submitted by Enalye (@Enalyee), Automn' (@automnshin), Mrnuage, JonathKane — 2 minutes, 28 seconds before the deadline
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Shrine of the Miko Dancer's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme#24.1484.148
Music/Sound Design#44.0744.074
Visuals#44.0744.074
Overall#54.0374.037
Gameplay#83.8893.889
Story/Writing#102.2592.259

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Automn'
Drell
Jonath Kane
Enalye

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Comments

Submitted

Ahaha, I can't get enough of this amazing smug Reimu art! Also, sweet work on the itch.io page design.

Good music and sound effects. Great graphics.

Gameplay is okay, but the only once mechanic is bypassed by just shooting in a direction. Combat is trivialized by camping the gate with ranged attacks. Has lots of potential, though.

C'est pas mal, ça a l'air inspiré de Crypt of the Necrodancer et du coup ç'aurait été ptet mieux que le système de move/action ressemble plus à ça, parce que des fois on est un peu perdu de quand est-ce que le prochain move va arriver.

Developer

C'est pas un Crypt of the Necrodancer dans les faits. Tu peux te déplacer quand tu veux, les ennemis agiront de même, mais tu as un temps limite pour agir représenté en haut à droite.
La seule restriction est que tu ne peux pas effectuer la même action deux fois de suite.

ouais mais justement, à mon avis faire qu'on doit appuyer en rythme ç'aurait été encore plus cool

Developer

...Et du coup ça aurait juste été Crypt of the Necrodancer avec un skin Touhou.

fair enough, après c'correct de s'inspirer d'un jeu pour une jam de 72h

Submitted (1 edit)

A great twist on the original gameplay

Great game, probably would've benefited from a turn-based system though.

Developer

It actually has one, but we added a timeout (of about 0.5 seconds IIRC) so it doesn't really play like a turn based game as a result.

Submitted(+1)

Amazing and ingenious use of the theme.

The realtime aspects of the game made some of the more puzzle like parts of the game very hard though.