Even though I had to do the minigames slowly to not softlock, and it still bugged out a bit, and I wasn't sure when it even "ended"... I hope that makes it all the more meaningful to say I loved this and it's an awesome concept. One of the more somber ideas I see touched on less often even with immortality stories is daily life after someone is gone. Writing with Mokou and Keine together usually explores how sad it will be when Keine is gone, and maybe when she dies, but how this portrays the approaching inevitability, and then the monotony and quiet emptiness of a daily routine without the loved one to look forward to through gameplay kinda resonated with me.
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When You Were There's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme | #20 | 3.214 | 3.609 |
Story / Writing | #23 | 2.672 | 3.000 |
Visuals | #24 | 3.446 | 3.870 |
Concept | #25 | 3.446 | 3.870 |
Audio / Music | #35 | 2.323 | 2.609 |
Gameplay | #40 | 1.936 | 2.174 |
Overall | #41 | 2.362 | 2.652 |
Challenge | #43 | 1.278 | 1.435 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
ampaulg, stevo946, Festival, CanErick, menecyclo
Streaming Permission
Yes
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